/*
* The Mana Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
*
* This file is part of The Mana Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "gui/quitdialog.h"
#include "client.h"
#include "gui/sdlinput.h"
#include "gui/widgets/layout.h"
#include "gui/widgets/button.h"
#include "gui/widgets/radiobutton.h"
#include "net/charhandler.h"
#include "net/net.h"
#include "utils/gettext.h"
#include <assert.h>
QuitDialog::QuitDialog(QuitDialog** pointerToMe):
Window(_("Quit"), true, NULL), mMyPointer(pointerToMe)
{
mForceQuit = new RadioButton(_("Quit"), "quitdialog");
mLogoutQuit = new RadioButton(_("Quit"), "quitdialog");
mSwitchAccountServer = new RadioButton(_("Switch server"), "quitdialog");
mSwitchCharacter = new RadioButton(_("Switch character"), "quitdialog");
mOkButton = new Button(_("OK"), "ok", this);
mCancelButton = new Button(_("Cancel"), "cancel", this);
addKeyListener(this);
ContainerPlacer place = getPlacer(0, 0);
const State state = Client::getState();
// All states, when we're not logged in to someone.
if (state == STATE_CHOOSE_SERVER ||
state == STATE_CONNECT_SERVER ||
state == STATE_LOGIN ||
state == STATE_LOGIN_ATTEMPT ||
state == STATE_UPDATE ||
state == STATE_LOAD_DATA)
{
placeOption(place, mForceQuit);
}
else
{
// Only added if we are connected to an accountserver or gameserver
placeOption(place, mLogoutQuit);
placeOption(place, mSwitchAccountServer);
// Only added if we are connected to a gameserver
if (state == STATE_GAME) placeOption(place, mSwitchCharacter);
}
mOptions[0]->setSelected(true);
place = getPlacer(0, 1);
place(1, 0, mOkButton);
place(2, 0, mCancelButton);
reflowLayout(150, 0);
setLocationRelativeTo(getParent());
setVisible(true);
requestModalFocus();
mOkButton->requestFocus();
}
QuitDialog::~QuitDialog()
{
if (mMyPointer) *mMyPointer = NULL;
// Optional widgets, so delete them by hand.
delete mForceQuit;
delete mLogoutQuit;
delete mSwitchAccountServer;
delete mSwitchCharacter;
}
void QuitDialog::placeOption(ContainerPlacer &place, gcn::RadioButton *option)
{
place(0, mOptions.size(), option, 3);
mOptions.push_back(option);
}
void QuitDialog::action(const gcn::ActionEvent &event)
{
if (event.getId() == "ok")
{
if (mForceQuit->isSelected())
{
Client::setState(STATE_FORCE_QUIT);
}
else if (mLogoutQuit->isSelected())
{
Client::setState(STATE_EXIT);
}
else if (mSwitchAccountServer->isSelected())
{
Client::setState(STATE_SWITCH_SERVER);
}
else if (mSwitchCharacter->isSelected())
{
assert(Client::getState() == STATE_GAME);
Net::getCharHandler()->switchCharacter();
}
}
scheduleDelete();
}
void QuitDialog::keyPressed(gcn::KeyEvent &keyEvent)
{
const gcn::Key &key = keyEvent.getKey();
int dir = 0;
switch (key.getValue())
{
case Key::ENTER:
action(gcn::ActionEvent(NULL, mOkButton->getActionEventId()));
break;
case Key::ESCAPE:
action(gcn::ActionEvent(NULL, mCancelButton->getActionEventId()));
break;
case Key::UP:
dir = -1;
break;
case Key::DOWN:
dir = 1;
break;
}
if (dir != 0)
{
std::vector<gcn::RadioButton*>::iterator it = mOptions.begin();
for (; it < mOptions.end(); it++)
{
if ((*it)->isSelected())
break;
}
if (it == mOptions.end())
{
mOptions[0]->setSelected(true);
return;
}
else if (it == mOptions.begin() && dir < 0)
it = mOptions.end();
it += dir;
if (it == mOptions.end())
it = mOptions.begin();
(*it)->setSelected(true);
}
}