/*
* The Mana World
* Copyright (C) 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "gui/npcstringdialog.h"
#include "gui/npc_text.h"
#include "gui/widgets/button.h"
#include "gui/widgets/layout.h"
#include "gui/widgets/textfield.h"
#include "npc.h"
#include "net/net.h"
#include "net/npchandler.h"
#include "utils/gettext.h"
#include "utils/strprintf.h"
NpcStringDialog::NpcStringDialog()
: Window(_("NPC Text Request"))
{
setWindowName("NPCString");
mValueField = new TextField("");
setDefaultSize(175, 75, ImageRect::CENTER);
gcn::Button *okButton = new Button(_("OK"), "ok", this);
gcn::Button *cancelButton = new Button(_("Cancel"), "cancel", this);
place(0, 0, mValueField, 3);
place(1, 1, cancelButton);
place(2, 1, okButton);
reflowLayout(175, 0);
center();
setDefaultSize();
loadWindowState();
}
std::string NpcStringDialog::getValue()
{
return mValueField->getText();
}
void NpcStringDialog::setValue(const std::string &value)
{
mValueField->setText(value);
mDefault = value;
}
void NpcStringDialog::action(const gcn::ActionEvent &event)
{
if (event.getId() == "cancel")
{
mValueField->setText(mDefault);
npcTextDialog->addText(_("\n> Cancel\n"));
}
else
{
npcTextDialog->addText(strprintf("\n> \"%s\"\n",
mValueField->getText().c_str()));
}
setVisible(false);
NPC::isTalking = false;
std::string text = mValueField->getText();
mValueField->setText("");
Net::getNpcHandler()->stringInput(current_npc, text);
}
bool NpcStringDialog::isInputFocused()
{
return mValueField->isFocused();
}
void NpcStringDialog::requestFocus()
{
mValueField->requestFocus();
}
void NpcStringDialog::setVisible(bool visible)
{
if (visible) {
npcTextDialog->setVisible(true);
requestFocus();
}
Window::setVisible(visible);
}