/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#include "npclistdialog.h"
#include <sstream>
#include "button.h"
#include "scrollarea.h"
#include "listbox.h"
#include "../npc.h"
NpcListDialog::NpcListDialog():
Window("NPC")
{
mItemList = new ListBox(this);
ScrollArea *scrollArea = new ScrollArea(mItemList);
Button *okButton = new Button("OK", "ok", this);
Button *cancelButton = new Button("Cancel", "cancel", this);
setContentSize(260, 175);
scrollArea->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER);
scrollArea->setDimension(gcn::Rectangle(
5, 5, 250, 160 - okButton->getHeight()));
cancelButton->setPosition(
260 - 5 - cancelButton->getWidth(),
175 - 5 - cancelButton->getHeight());
okButton->setPosition(
cancelButton->getX() - 5 - okButton->getWidth(),
cancelButton->getY());
mItemList->setEventId("item");
mItemList->addActionListener(this);
add(scrollArea);
add(okButton);
add(cancelButton);
setLocationRelativeTo(getParent());
}
int
NpcListDialog::getNumberOfElements()
{
return items.size();
}
std::string
NpcListDialog::getElementAt(int i)
{
return items[i];
}
void
NpcListDialog::parseItems(const std::string &itemString)
{
std::istringstream iss(itemString);
std::string tmp;
while(getline(iss, tmp, ':')) {
items.push_back(tmp);
}
}
void
NpcListDialog::reset()
{
items.clear();
}
void
NpcListDialog::action(const std::string& eventId)
{
int choice = 0;
if (eventId == "ok")
{
// Send the selected index back to the server
int selectedIndex = mItemList->getSelected();
if (selectedIndex > -1)
{
choice = selectedIndex + 1;
}
}
else if (eventId == "cancel")
{
choice = 0xff; // 0xff means cancel
}
if (choice)
{
setVisible(false);
reset();
current_npc->dialogChoice(choice);
current_npc = 0;
}
}