/*
* The Mana World
* Copyright (C) 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include <sstream>
#include "button.h"
#include "listbox.h"
#include "npc_text.h"
#include "npclistdialog.h"
#include "scrollarea.h"
#include "widgets/layout.h"
#include "../npc.h"
#include "../net/messageout.h"
#ifdef TMWSERV_SUPPORT
#include "../net/tmwserv/gameserver/player.h"
#else
#include "../net/ea/protocol.h"
#endif
#include "../utils/gettext.h"
#include "../utils/strprintf.h"
#ifdef TMWSERV_SUPPORT
NpcListDialog::NpcListDialog()
#else
NpcListDialog::NpcListDialog(Network *network)
#endif
: Window("NPC")
#ifdef EATHENA_SUPPORT
, mNetwork(network)
#endif
{
setWindowName("NPCList");
setResizable(true);
setMinWidth(200);
setMinHeight(150);
setDefaultSize(260, 200, ImageRect::CENTER);
mItemList = new ListBox(this);
mItemList->setWrappingEnabled(true);
gcn::ScrollArea *scrollArea = new ScrollArea(mItemList);
gcn::Button *okButton = new Button(_("OK"), "ok", this);
gcn::Button *cancelButton = new Button(_("Cancel"), "cancel", this);
setContentSize(260, 175);
scrollArea->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER);
place(0, 0, scrollArea, 5).setPadding(3);
place(3, 1, cancelButton);
place(4, 1, okButton);
Layout &layout = getLayout();
layout.setRowHeight(0, Layout::AUTO_SET);
center();
loadWindowState();
}
int NpcListDialog::getNumberOfElements()
{
return mItems.size();
}
std::string NpcListDialog::getElementAt(int i)
{
return mItems[i];
}
void NpcListDialog::addItem(const std::string &item)
{
mItems.push_back(item);
}
void NpcListDialog::parseItems(const std::string &itemString)
{
std::istringstream iss(itemString);
std::string tmp;
while (getline(iss, tmp, ':'))
mItems.push_back(tmp);
}
void NpcListDialog::reset()
{
NPC::isTalking = false;
mItemList->setSelected(-1);
mItems.clear();
}
void NpcListDialog::action(const gcn::ActionEvent &event)
{
int choice = 0;
if (event.getId() == "ok")
{
// Send the selected index back to the server
int selectedIndex = mItemList->getSelected();
if (selectedIndex > -1)
{
choice = selectedIndex + 1;
npcTextDialog->addText(strprintf("\n> \"%s\"\n",
mItems[selectedIndex].c_str()));
}
}
else if (event.getId() == "cancel")
{
choice = 0xff; // 0xff means cancel
npcTextDialog->addText(_("\n> Cancel\n"));
npcTextDialog->showCloseButton();
}
if (choice)
{
setVisible(false);
saveWindowState();
reset();
#ifdef TMWSERV_SUPPORT
Net::GameServer::Player::selectFromNPC(current_npc, choice);
#else
MessageOut outMsg(mNetwork);
outMsg.writeInt16(CMSG_NPC_LIST_CHOICE);
outMsg.writeInt32(current_npc);
outMsg.writeInt8(choice);
#endif
}
}
void NpcListDialog::setVisible(bool visible)
{
if (visible) {
npcTextDialog->setVisible(true);
requestFocus();
}
Window::setVisible(visible);
}
void NpcListDialog::requestFocus()
{
mItemList->requestFocus();
mItemList->setSelected(0);
loadWindowState();
setVisible(true);
}