/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#include "npc.h"
#include "button.h"
#include "scrollarea.h"
#include "../game.h"
NpcListDialog::NpcListDialog(gcn::Container *parent):
Window(parent, "NPC")
{
itemList = new gcn::ListBox(this);
scrollArea = new ScrollArea(itemList);
okButton = new Button("OK");
cancelButton = new Button("Cancel");
setSize(260, 175);
scrollArea->setDimension(gcn::Rectangle(5, 5, 250, 130));
okButton->setPosition(180, 145);
cancelButton->setPosition(208, 145);
itemList->setEventId("item");
okButton->setEventId("ok");
cancelButton->setEventId("cancel");
itemList->addActionListener(this);
okButton->addActionListener(this);
cancelButton->addActionListener(this);
add(scrollArea);
add(okButton);
add(cancelButton);
setLocationRelativeTo(getParent());
}
int NpcListDialog::getNumberOfElements()
{
return items.size();
}
std::string NpcListDialog::getElementAt(int i)
{
return items[i];
}
void NpcListDialog::parseItems(const char *string) {
char *copy = new char[strlen(string) + 1];
strcpy(copy, string);
char *token = strtok(copy, ":");
while (token != NULL) {
char *temp = (char*)malloc(strlen(token) + 1);
strcpy(temp, token);
items.push_back(std::string(temp));
token = strtok(NULL, ":");
}
delete[] copy;
}
void NpcListDialog::reset() {
items.clear();
}
void NpcListDialog::action(const std::string& eventId)
{
if (eventId == "ok") {
// Send the selected index back to the server
int selectedIndex = itemList->getSelected();
if (selectedIndex > -1) {
WFIFOW(0) = net_w_value(0x00b8);
WFIFOL(2) = net_l_value(current_npc);
WFIFOB(6) = net_b_value(selectedIndex + 1);
WFIFOSET(7);
setVisible(false);
reset();
}
} else if (eventId == "cancel") {
setVisible(false);
reset();
}
}