/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#include "npc.h"
#include "button.h"
#include "scrollarea.h"
#include "listbox.h"
#include "../game.h"
#include "../net/messageout.h"
#include "../net/protocol.h"
NpcListDialog::NpcListDialog():
Window("NPC")
{
itemList = new ListBox(this);
scrollArea = new ScrollArea(itemList);
okButton = new Button("OK");
cancelButton = new Button("Cancel");
setContentSize(260, 175);
scrollArea->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER);
scrollArea->setDimension(gcn::Rectangle(
5, 5, 250, 160 - okButton->getHeight()));
cancelButton->setPosition(
260 - 5 - cancelButton->getWidth(),
175 - 5 - cancelButton->getHeight());
okButton->setPosition(
cancelButton->getX() - 5 - okButton->getWidth(),
cancelButton->getY());
itemList->setEventId("item");
okButton->setEventId("ok");
cancelButton->setEventId("cancel");
itemList->addActionListener(this);
okButton->addActionListener(this);
cancelButton->addActionListener(this);
add(scrollArea);
add(okButton);
add(cancelButton);
setLocationRelativeTo(getParent());
}
NpcListDialog::~NpcListDialog()
{
delete okButton;
delete cancelButton;
delete itemList;
delete scrollArea;
}
int
NpcListDialog::getNumberOfElements()
{
return items.size();
}
std::string
NpcListDialog::getElementAt(int i)
{
return items[i];
}
void
NpcListDialog::parseItems(const std::string &itemString)
{
char *copy = new char[itemString.length() + 1];
strcpy(copy, itemString.c_str());
char *token = strtok(copy, ":");
while (token) {
items.push_back(token);
token = strtok(NULL, ":");
}
delete[] copy;
}
void
NpcListDialog::reset()
{
items.clear();
}
void
NpcListDialog::action(const std::string& eventId)
{
int choice = 0;
if (eventId == "ok")
{
// Send the selected index back to the server
int selectedIndex = itemList->getSelected();
if (selectedIndex > -1)
{
choice = selectedIndex + 1;
}
}
else if (eventId == "cancel")
{
choice = 0xff; // 0xff means cancel
}
if (choice)
{
MessageOut outMsg;
outMsg.writeShort(CMSG_NPC_LIST_CHOICE);
outMsg.writeLong(current_npc);
outMsg.writeByte(choice);
setVisible(false);
reset();
current_npc = 0;
}
}