/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
/* This file implements the new skill dialog for use under the latest
* version of the skill system as of 2005/02/20
*/
#include "newskill.h"
#include <guichan/widgets/label.hpp>
#include "button.h"
#include "progressbar.h"
#include "../graphics.h"
const char *skill_name[] = {
// 0-99
// weapon skills 0-9
"Short Blades", "Long Blades", "Hammers", "Archery", "Whip",
"Staves", "Throwing", "Piercing", "Hand to Hand", NULL,
// magic skills 10-19
"Epyri (Fire)", "Merene (Water)", "Geon (Earth)", "Izurial (Air)",
"Lumine (Light)", "Tenebrae (Dark)", "Chronos (Time)", "Teless (Space)",
"Gen (Mana)", NULL,
// craft skills 20-29
"Metalworking", "Woodworking", "Jeweler", "Cook", "Tailor",
"Alchemist", "Artisan", "Synthesis", NULL, NULL,
// general skills 30-39
"Running", "Searching", "Sneak", "Trading", "Intimidate",
"Athletics", NULL, NULL, NULL,NULL,
// combat skills 40-49
"Dodge", "Accuracy", "Critical", "Block", "Parry", "Diehard", "Magic Aura",
"Counter", NULL, NULL,
// resistance skills 50-59
"Poison", "Silence", "Petrify", "Paralyze", "Blind", "Slow", "Zombie",
"Critical", NULL, NULL,
// element reistance 60-69
"Heat (Fire)", "Chill (Water)", "Stone (Earth)", "Wind (Air)",
"Shine (Light)", "Shadow (Dark)", "Decay (Time)", "Chaos (Space)", NULL,
NULL,
// hunting skills 70-79
"Insects", "Birds", "Lizards", "Amorphs", "Undead", "Machines", "Arcana",
"Humanoids", "Plantoids", NULL,
// stats 80-89
"Strength", "Fortitude", "Vitality", "Menality", "Awareness", "Mana",
"Dexterity", NULL, NULL, NULL,
// unused (reserved) 90-99
NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL
};
NewSkillDialog::NewSkillDialog():
Window("Skills")
{
startPoint = 0;
for (int i = 0; i < N_SKILL_CAT_SIZE; i++)
{
mSkillLabel[i] = new gcn::Label("Empty ");
mSkillLevel[i] = new gcn::Label("00000");
mSkillbar[i] = new ProgressBar(0.0f,100,15,0,0,255);
mSkillLevel[i]->setAlignment(Graphics::RIGHT);
add(mSkillLabel[i],40,5+i*25);
add(mSkillLevel[i],150,5+i*25);
add(mSkillbar[i],180,5+i*25);
}
// initialize the skills
for (int i = 0; i < N_SKILL; i++)
{
mPlayerSkill[i].level = 0;
mPlayerSkill[i].exp = 0;
}
resetNSD();
// create controls
Button *catButton[N_SKILL_CAT];
catButton[0] = new Button("Weapons", "g1", this);
catButton[1] = new Button("Magic", "g2", this);
catButton[2] = new Button("Craft", "g3", this);
catButton[3] = new Button("General", "g4", this);
catButton[4] = new Button("Combat", "g5", this);
catButton[5] = new Button("E. Resist", "g6", this);
catButton[6] = new Button("S. Resist", "g7", this);
catButton[7] = new Button("Hunting", "g8", this);
catButton[8] = new Button("Stat", "g9", this);
setContentSize(350, 250);
for (int i = 0; i < 9; ++i) {
catButton[i]->setDimension(gcn::Rectangle(0, 0, 60, 20));
catButton[i]->setPosition(290, 20 * i);
add(catButton[i]);
}
Button *closeButton = new Button("Close", "close", this);
closeButton->setDimension(gcn::Rectangle(0,0,60,20));
closeButton->setPosition(290, 230);
add(closeButton);
// finsihing touches
setLocationRelativeTo(getParent());
}
void NewSkillDialog::action(const gcn::ActionEvent &event)
{
int osp = startPoint;
if (event.getId() == "close")
{
setVisible(false);
}
else if (event.getId() == "g1") // weapons group 0-9
{
startPoint =0;
}
else if (event.getId() == "g2") // magic group 10-19
{
startPoint =10;
}
else if (event.getId() == "g3") // craft group 20-29
{
startPoint =20;
}
else if (event.getId() == "g4") // general group 30-39
{
startPoint =30;
}
else if (event.getId() == "g5") // combat group 40-49
{
startPoint =40;
}
else if (event.getId() == "g6") // e. resist group 50-59
{
startPoint =50;
}
else if (event.getId() == "g7") // s resist group 60-69
{
startPoint =60;
}
else if (event.getId() == "g8") // hunting group 70-79
{
startPoint =70;
}
else if (event.getId() == "g9") // stats group 80-89
{
startPoint =80;
}
if (osp != startPoint)
{
resetNSD();
}
}
void NewSkillDialog::resetNSD()
{
for (int a = 0; a < N_SKILL_CAT_SIZE; a++)
{
if (skill_name[a + startPoint])
{
mSkillLabel[a]->setCaption(skill_name[a + startPoint]);
mSkillLabel[a]->setVisible(true);
char tmp[5];
sprintf(tmp, "%d", mPlayerSkill[a+startPoint].level);
mSkillLevel[a]->setCaption(tmp);
mSkillLevel[a]->setVisible(true);
mSkillbar[a]->setProgress(0.0f);
mSkillbar[a]->setVisible(true);
}
else
{
mSkillLevel[a]->setVisible(false);
mSkillLabel[a]->setVisible(false);
mSkillbar[a]->setVisible(false);
}
}
}