/*
* The Mana World
* Copyright 2004-2005 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#define MINIMAP_W 100
#define MINIMAP_H 100
#include "minimap.h"
#include "../being.h"
Minimap::Minimap()
{
setContentSize(MINIMAP_W, MINIMAP_H);
setPosition(20, 20);
mapBackground = SDL_AllocSurface(SDL_SWSURFACE, MINIMAP_W, MINIMAP_H,
(screen->format->BytesPerPixel*8), 0, 0, 0, 0);
Uint32 mapColor = SDL_MapRGB(screen->format, 255, 255, 255);
SDL_Rect sourceRect;
sourceRect.x = sourceRect.y = 0;
sourceRect.w = MINIMAP_W;
sourceRect.h = MINIMAP_H;
if (mapBackground)
{
SDL_FillRect(mapBackground, &sourceRect, mapColor);
SDL_SetAlpha(mapBackground, SDL_SRCALPHA, 120);
}
}
void Minimap::draw(gcn::Graphics *graphics)
{
int x, y;
getAbsolutePosition(x, y);
if ((mapBackground->w != getWidth()) || (mapBackground->h != getHeight()))
{
SDL_FreeSurface(mapBackground);
mapBackground = SDL_AllocSurface(SDL_SWSURFACE,
getWidth(), getHeight(),
(screen->format->BytesPerPixel * 8), 0, 0, 0, 0);
Uint32 mapColor = SDL_MapRGB(screen->format, 52, 149, 210);
if (mapBackground)
{
SDL_Rect sourceRect;
sourceRect.x = sourceRect.y = 0;
sourceRect.w = getWidth();
sourceRect.h = getHeight();
SDL_FillRect(mapBackground, &sourceRect, mapColor);
SDL_SetAlpha(mapBackground, SDL_SRCALPHA, 120);
}
}
if (mapBackground)
{
SDL_Rect screenRect;
screenRect.w = getWidth();
screenRect.h = getHeight();
screenRect.x = x;
screenRect.y = y;
SDL_BlitSurface(mapBackground, NULL, screen, &screenRect);
}
graphics->setColor(gcn::Color(0, 0, 0));
graphics->drawRectangle(gcn::Rectangle(0, 0, getWidth(), getHeight()));
graphics->setColor(gcn::Color(209, 52, 61));
graphics->fillRectangle(gcn::Rectangle(player_node->x / 2,
player_node->y / 2, 3, 3));
}