/*
* The Mana World
* Copyright 2004-2005 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#include "minimap.h"
#include "../being.h"
Minimap::Minimap()
{
setContentSize(100, 100);
setPosition(20, 20);
}
void Minimap::draw(gcn::Graphics *graphics)
{
int x, y;
getAbsolutePosition(x, y);
// Transparent background
graphics->setColor(gcn::Color(52, 149, 210, 120));
graphics->fillRectangle(gcn::Rectangle(0, 0, getWidth(), getHeight()));
// Black border
graphics->setColor(gcn::Color(0, 0, 0));
graphics->drawRectangle(gcn::Rectangle(0, 0, getWidth(), getHeight()));
// Player dot
graphics->setColor(gcn::Color(209, 52, 61));
graphics->fillRectangle(gcn::Rectangle(player_node->x / 2,
player_node->y / 2, 3, 3));
}