/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#include "menuwindow.h"
#include <string>
#include <guichan/actionlistener.hpp>
#include "button.h"
#include "../graphics.h"
extern Graphics *graphics;
extern Window *setupWindow, *inventoryWindow, *equipmentWindow,
*skillDialog, *statusWindow;
class MenuWindowListener : public gcn::ActionListener
{
/**
* Called when receiving actions from widget.
*/
void action(const std::string& eventId);
} menuWindowListener;
MenuWindow::MenuWindow():
Window("")
{
setResizable(false);
setWindowName("Menu");
setMovable(false);
setTitleBarHeight(0);
// Buttons
// ------------
gcn::Button *statusButton, *equipmentButton, *skillsButton,
*inventoryButton, *setupButton;
statusButton = new Button("Status");
statusButton->setEventId("Status");
statusButton->addActionListener(&menuWindowListener);
statusButton->setPosition(0, 3);
add(statusButton);
equipmentButton = new Button("Equipment");
equipmentButton->setEventId("Equipment");
equipmentButton->addActionListener(&menuWindowListener);
equipmentButton->setPosition(statusButton->getX() + statusButton->getWidth() + 3, statusButton->getY());
add(equipmentButton);
inventoryButton = new Button("Inventory");
inventoryButton->setEventId("Inventory");
inventoryButton->addActionListener(&menuWindowListener);
inventoryButton->setPosition(equipmentButton->getX() + equipmentButton->getWidth() + 3, statusButton->getY());
add(inventoryButton);
skillsButton = new Button("Skills");
skillsButton->setEventId("Skills");
skillsButton->addActionListener(&menuWindowListener);
skillsButton->setPosition(inventoryButton->getX() + inventoryButton->getWidth() + 3, statusButton->getY());
add(skillsButton);
setupButton = new Button("Setup");
setupButton->setEventId("Setup");
setupButton->addActionListener(&menuWindowListener);
setupButton->setPosition(skillsButton->getX() + skillsButton->getWidth() + 3, statusButton->getY());
add(setupButton);
int menuWidth = setupButton->getX() + setupButton->getWidth();
setDefaultSize((graphics->getWidth() - menuWidth - 5), 0,
menuWidth,
(setupButton->getY() + setupButton->getHeight()));
}
void MenuWindow::draw(gcn::Graphics *g)
{
Window::drawContent(g);
}
void MenuWindowListener::action(const std::string& eventId)
{
Window *window = NULL;
if (eventId == "Status")
{
window = statusWindow;
}
else if (eventId == "Equipment")
{
window = equipmentWindow;
}
else if (eventId == "Inventory")
{
window = inventoryWindow;
}
else if (eventId == "Skills")
{
window = skillDialog;
}
else if (eventId == "Setup")
{
window = setupWindow;
}
if (window) {
window->setVisible(!window->isVisible());
if (window->isVisible()) {
window->requestMoveToTop();
}
}
}