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/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#include "menuwindow.h"
#include <guichan/widgets/label.hpp>
#include <sstream>
#include "button.h"
#include "equipmentwindow.h"
#include "inventorywindow.h"
#include "status.h"
#include "skill.h"
#include "graphics.h"
extern Graphics *graphics;
extern Window *setupWindow;
MenuWindow::MenuWindow():
Window("")
{
setResizable(false);
setWindowName("Menu");
setMovable(false);
setTitleBarHeight(0);
// Buttons
// ------------
statusButton = new Button("Status");
statusButton->setEventId("Status");
statusButton->addActionListener(this);
statusButton->setPosition(0, 3);
add(statusButton);
equipmentButton = new Button("Equipment");
equipmentButton->setEventId("Equipment");
equipmentButton->addActionListener(this);
equipmentButton->setPosition(statusButton->getX() + statusButton->getWidth() + 3, statusButton->getY());
add(equipmentButton);
inventoryButton = new Button("Inventory");
inventoryButton->setEventId("Inventory");
inventoryButton->addActionListener(this);
inventoryButton->setPosition(equipmentButton->getX() + equipmentButton->getWidth() + 3, statusButton->getY());
add(inventoryButton);
skillsButton = new Button("Skills");
skillsButton->setEventId("Skills");
skillsButton->addActionListener(this);
skillsButton->setPosition(inventoryButton->getX() + inventoryButton->getWidth() + 3, statusButton->getY());
add(skillsButton);
setupButton = new Button("Setup");
setupButton->setEventId("Setup");
setupButton->addActionListener(this);
setupButton->setPosition(skillsButton->getX() + skillsButton->getWidth() + 3, statusButton->getY());
add(setupButton);
int menuWidth = setupButton->getX() + setupButton->getWidth();
setDefaultSize((graphics->getWidth() - menuWidth - 5), 0,
menuWidth,
(setupButton->getY() + setupButton->getHeight()));
}
MenuWindow::~MenuWindow()
{
delete statusButton;
delete equipmentButton;
delete skillsButton;
delete inventoryButton;
delete setupButton;
}
void MenuWindow::draw(gcn::Graphics *graphics)
{
Window::drawContent(graphics);
}
void MenuWindow::action(const std::string& eventId)
{
if (eventId == "Status")
{
statusWindow->setVisible(!statusWindow->isVisible());
}
if (eventId == "Equipment")
{
equipmentWindow->setVisible(!equipmentWindow->isVisible());
}
if (eventId == "Inventory")
{
inventoryWindow->setVisible(!inventoryWindow->isVisible());
}
if (eventId == "Skills")
{
skillDialog->setVisible(!skillDialog->isVisible());
}
if (eventId == "Setup")
{
setupWindow->setVisible(!setupWindow->isVisible());
}
}
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