/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#ifndef _TMW_ITEMCONTAINER_H__
#define _TMW_ITEMCONTAINER_H__
#include <iostream>
#include <guichan.hpp>
#include "../graphics.h"
#include "../resources/image.h"
#include "../graphic/spriteset.h"
#define INVENTORY_SIZE 100
/**
* The holder of a item.
*/
struct ITEM_HOLDER
{
int id; /**< The id of the item */
int quantity; /**< The number of items */
bool equipment; /**< Whether this item is equipment */
bool equipped; /**< Whether this item is equipped */
};
/**
* An item container. Used to show items in inventory.
*
* \ingroup GUI
*/
class ItemContainer : public gcn::Widget, public gcn::MouseListener
{
private:
Spriteset *itemset;
Image *selImg;
int selectedItem;
int itemNumber;
ITEM_HOLDER items[INVENTORY_SIZE]; /**< The holder of items */
public:
/**
* Constructor. Initializes the graphic.
*/
ItemContainer();
/**
* Destructor.
*/
virtual ~ItemContainer();
/**
* Draws the items.
*/
void draw(gcn::Graphics *graphics);
/**
* Handles mouse click.
*/
void mousePress(int mx, int my, int button);
/**
* Returns index of the selected item.
*/
int getIndex();
/**
* Finds the index of an item.
*/
int getIndex(int id);
/**
* Returns the id of the selected item.
*/
int getId();
/**
* Returns the id of an item.
*/
int getId(int index);
/**
* Returns the quantity of the selected item.
*/
int getQuantity();
/**
* Returns the quantity of an item.
*/
int getQuantity(int index);
/**
* Returns id of next free slot or -1 if all occupied.
*/
int getFreeSlot();
/**
* Adds a new item.
*/
void addItem(int index, int id, int quantity, bool equipment);
/**
* Reset all item slots.
*/
void resetItems();
/**
* Remove a item from the inventory.
*/
void removeItem(int id);
/**
* Change quantity of an item.
*/
void changeQuantity(int index, int quantity);
/**
* Increase quantity of an item.
*/
void increaseQuantity(int index, int quantity);
/**
* Returns whether the item at the specified index is equipment.
*/
bool isEquipment(int index);
/**
* Returns whether the item at the specified index is equipped.
*/
bool isEquipped(int index);
/**
* Sets whether the item at the specified index is equipped.
*/
void setEquipped(int index, bool equipped);
/**
* Sets whether the item at the specified index is equipment.
*/
void setEquipment(int index, bool equipment);
/**
* Get the number of slots filled with an item
*/
int getNumberOfSlotsUsed();
};
#endif