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/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef _TMW_INVENTORYWINDOW_H
#define _TMW_INVENTORYWINDOW_H
#include <guichan/actionlistener.hpp>
#include <guichan/selectionlistener.hpp>
#include "textbox.h"
#include "window.h"
#include "../guichanfwd.h"
class Item;
class ItemContainer;
/**
* Inventory dialog.
*
* \ingroup Interface
*/
class InventoryWindow : public Window, gcn::ActionListener,
gcn::SelectionListener
{
public:
/**
* Constructor.
*/
InventoryWindow();
/**
* Logic (updates buttons and weight information).
*/
void logic();
/**
* Called when receiving actions from the widgets.
*/
void action(const gcn::ActionEvent &event);
/**
* Returns the selected item.
*/
Item* getSelectedItem() const;
/**
* Updates labels to currently selected item.
*/
void valueChanged(const gcn::SelectionEvent &event);
void mouseClicked(gcn::MouseEvent &event);
/**
* Updates window drawing.
*/
void draw();
/**
* Called whenever the widget changes size.
*/
void widgetResized(const gcn::Event &event);
private:
void updateButtons(); /**< Updates button states. */
ItemContainer *mItems;
std::string mItemName;
std::string mItemDescription;
std::string mItemEffect;
std::string mWeight;
std::string mTotalWeight;
std::string mMaxWeight;
gcn::Button *mUseButton, *mDropButton;
gcn::ScrollArea *mInvenScroll;
TextBox *mItemNameLabel;
TextBox *mItemDescriptionLabel;
TextBox *mItemEffectLabel;
TextBox *mWeightLabel;
};
extern InventoryWindow *inventoryWindow;
#endif
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