/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include <string>
#include <guichan/mouseinput.hpp>
#include "button.h"
#include "gui.h"
#include "inventorywindow.h"
#include "item_amount.h"
#include "itemcontainer.h"
#include "scrollarea.h"
#include "viewport.h"
#include "../inventory.h"
#include "../item.h"
#include "../localplayer.h"
#include "../resources/iteminfo.h"
#include "../utils/gettext.h"
#include "../utils/strprintf.h"
#include "../utils/tostring.h"
InventoryWindow::InventoryWindow():
Window(_("Inventory")),
mItemDesc(false)
{
setWindowName(_("Inventory"));
setResizable(true);
setCloseButton(true);
setMinWidth(240);
// If you adjust these defaults, don't forget to adjust the trade window's.
setDefaultSize(115, 25, 322, 200);
mUseButton = new Button(_("Use"), "use", this);
mDropButton = new Button(_("Drop"), "drop", this);
mItems = new ItemContainer(player_node->getInventory(), 2);
mItems->addSelectionListener(this);
mInvenScroll = new ScrollArea(mItems);
mInvenScroll->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER);
mTotalWeight = toString(player_node->mTotalWeight);
mMaxWeight = toString(player_node->mMaxWeight);
mWeight = _("Weight: ") + mTotalWeight + " g / " +
mMaxWeight + _(" g Slots: ") +
toString(player_node->getInventory()->getNumberOfSlotsUsed()) +
"/" + toString(player_node->getInventory()->getInventorySize());
mWeightLabel = new TextBox();
mWeightLabel->setPosition(8, 8);
draw();
add(mUseButton);
add(mDropButton);
add(mInvenScroll);
add(mWeightLabel);
mUseButton->setSize(60, mUseButton->getHeight());
loadWindowState();
}
void InventoryWindow::logic()
{
Window::logic();
// It would be nicer if this update could be event based, needs some
// redesign of InventoryWindow and ItemContainer probably.
updateButtons();
if ((mMaxWeight != toString(player_node->mMaxWeight)) ||
mTotalWeight != toString(player_node->mTotalWeight))
{
mTotalWeight = toString(player_node->mTotalWeight);
mMaxWeight = toString(player_node->mMaxWeight);
// Adjust widgets
mWeight = _("Weight: ") + mTotalWeight + " g / " +
mMaxWeight + _(" g Slots: ") +
toString(player_node->getInventory()->getNumberOfSlotsUsed()) +
"/" + toString(player_node->getInventory()->getInventorySize());
draw();
}
}
void InventoryWindow::action(const gcn::ActionEvent &event)
{
Item *item = mItems->getSelectedItem();
if (!item)
return;
if (event.getId() == "use") {
if (item->isEquipment()) {
if (item->isEquipped()) {
player_node->unequipItem(item);
}
else {
player_node->equipItem(item);
}
}
else {
player_node->useItem(item);
}
}
else if (event.getId() == "drop")
{
if (item->getQuantity() == 1) {
player_node->dropItem(item, 1);
}
else {
// Choose amount of items to drop
new ItemAmountWindow(AMOUNT_ITEM_DROP, this, item);
}
}
}
void InventoryWindow::valueChanged(const gcn::SelectionEvent &event)
{
draw();
}
void InventoryWindow::mouseClicked(gcn::MouseEvent &event)
{
Window::mouseClicked(event);
if (event.getButton() == gcn::MouseEvent::RIGHT)
{
Item *item = mItems->getSelectedItem();
if (!item)
return;
/* Convert relative to the window coordinates to absolute screen
* coordinates.
*/
const int mx = event.getX() + getX();
const int my = event.getY() + getY();
viewport->showPopup(mx, my, item);
}
}
void InventoryWindow::draw()
{
const gcn::Rectangle &area = getChildrenArea();
const int width = area.width;
const int height = area.height;
// Update weight information
mWeightLabel->setTextWrapped(mWeight);
mWeightLabel->setMinWidth(width - 16);
mUseButton->setPosition(8, height - 8 - mUseButton->getHeight());
mDropButton->setPosition(8 + mUseButton->getWidth() + 5,
mUseButton->getY());
mInvenScroll->setSize(width - 16,
mUseButton->getY() - (mWeightLabel->getNumberOfRows()*15) - 18);
mInvenScroll->setPosition(8, (mWeightLabel->getNumberOfRows()*15) + 10);
setMinHeight(130 + (mWeightLabel->getNumberOfRows()*15));
}
void InventoryWindow::widgetResized(const gcn::Event &event)
{
Window::widgetResized(event);
draw();
}
void InventoryWindow::updateButtons()
{
const Item *selectedItem = mItems->getSelectedItem();
if (selectedItem && selectedItem->isEquipment())
{
if (selectedItem->isEquipped()) {
mUseButton->setCaption(_("Unequip"));
}
else {
mUseButton->setCaption(_("Equip"));
} }
else {
mUseButton->setCaption(_("Use"));
}
mUseButton->setEnabled(selectedItem != 0);
mDropButton->setEnabled(selectedItem != 0);
}
Item* InventoryWindow::getSelectedItem() const
{
return mItems->getSelectedItem();
}