/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#include "inventorywindow.h"
#include <string>
#include <sstream>
#include <guichan/mouseinput.hpp>
#include <guichan/widgets/label.hpp>
#include "button.h"
#include "gui.h"
#include "item_amount.h"
#include "itemcontainer.h"
#include "scrollarea.h"
#include "../item.h"
#include "../localplayer.h"
#include "../resources/iteminfo.h"
InventoryWindow::InventoryWindow():
Window("Inventory")
{
setWindowName("Inventory");
setResizable(true);
setMinWidth(240);
setMinHeight(172);
setDefaultSize(115, 25, 322, 172);
useButton = new Button("Use");
dropButton = new Button("Drop");
items = new ItemContainer(player_node->mInventory);
invenScroll = new ScrollArea(items);
invenScroll->setPosition(8, 8);
invenScroll->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER);
useButton->setEventId("use");
dropButton->setEventId("drop");
useButton->addActionListener(this);
dropButton->addActionListener(this);
itemNameLabel = new gcn::Label("Name:");
itemDescriptionLabel = new gcn::Label("Description:");
itemEffectLabel = new gcn::Label("Effect:");
weightLabel = new gcn::Label("Total Weight: - Maximum Weight: ");
weightLabel->setPosition(8, 8);
invenScroll->setPosition(8,
weightLabel->getY() + weightLabel->getHeight() + 5);
add(useButton);
add(dropButton);
add(invenScroll);
add(itemNameLabel);
add(itemDescriptionLabel);
add(itemEffectLabel);
add(weightLabel);
useButton->setSize(48, useButton->getHeight());
loadWindowState();
}
void InventoryWindow::logic()
{
Window::logic();
// It would be nicer if this update could be event based, needs some
// redesign of InventoryWindow and ItemContainer probably.
updateButtons();
// Update weight information
std::stringstream tempstr;
tempstr << "Total Weight: " << player_node->totalWeight
<< " - Maximum Weight: " << player_node->maxWeight;
weightLabel->setCaption(tempstr.str());
weightLabel->adjustSize();
}
void InventoryWindow::action(const std::string &eventId)
{
Item *item = items->getItem();
if (!item) {
return;
}
if (eventId == "use") {
if (item->isEquipment()) {
if (item->isEquipped()) {
player_node->unequipItem(item);
}
else {
player_node->equipItem(item);
}
}
else {
player_node->useItem(item);
}
}
else if (eventId == "drop")
{
// Choose amount of items to drop
new ItemAmountWindow(AMOUNT_ITEM_DROP, this, item);
}
}
void InventoryWindow::mouseClick(int x, int y, int button, int count)
{
Window::mouseClick(x, y, button, count);
Item *item = items->getItem();
if (!item) {
return;
}
// Show Name and Description
std::string SomeText;
SomeText = "Name: " + item->getInfo()->getName();
itemNameLabel->setCaption(SomeText);
itemNameLabel->adjustSize();
SomeText = "Effect: " + item->getInfo()->getEffect();
itemEffectLabel->setCaption(SomeText);
itemEffectLabel->adjustSize();
SomeText = "Description: " + item->getInfo()->getDescription();
itemDescriptionLabel->setCaption(SomeText);
itemDescriptionLabel->adjustSize();
if (button == gcn::MouseInput::RIGHT)
{
/*
* convert relative to the window coordinates to
* absolute screen coordinates
*/
int mx = x + getX();
int my = y + getY();
gui->showPopup(mx, my, item);
}
}
void InventoryWindow::mouseMotion(int mx, int my)
{
int tmpWidth = getWidth(), tmpHeight = getHeight();
Window::mouseMotion(mx, my);
if (getWidth() != tmpWidth || getHeight() != tmpHeight) {
updateWidgets();
}
}
void InventoryWindow::updateWidgets()
{
int width = getContent()->getWidth();
int height = getContent()->getHeight();
int columns = width / 24;
if (columns < 1)
{
columns = 1;
}
// Resize widgets
useButton->setPosition(8, height - 24);
dropButton->setPosition(48 + 16, height - 24);
invenScroll->setSize(width - 16, height - 110);
itemNameLabel->setPosition(8,
invenScroll->getY() + invenScroll->getHeight() + 4);
itemEffectLabel->setPosition(8,
itemNameLabel->getY() + itemNameLabel->getHeight() + 4);
itemDescriptionLabel->setPosition(8,
itemEffectLabel->getY() + itemEffectLabel->getHeight() + 4);
}
void InventoryWindow::updateButtons()
{
Item *item;
if ((item = items->getItem()) && item->isEquipment())
{
if (item->isEquipped()) {
useButton->setCaption("Unequip");
}
else {
useButton->setCaption("Equip");
}
}
else {
useButton ->setCaption("Use");
}
useButton->setEnabled(!!item);
dropButton->setEnabled(!!item);
}
Item* InventoryWindow::getItem()
{
return items->getItem();
}
void InventoryWindow::loadWindowState()
{
Window::loadWindowState();
updateWidgets();
}
void InventoryWindow::setDefaultSize(int defaultX, int defaultY, int defaultWidth, int defaultHeight)
{
Window::setDefaultSize(defaultX, defaultY, defaultWidth, defaultHeight);
}
void InventoryWindow::resetToDefaultSize()
{
Window::resetToDefaultSize();
updateWidgets();
}