/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* By SimEdw
*/
#ifdef WIN32
#pragma warning (disable:4312)
#endif
#ifndef _INVENTORY_H
#define _INVENTORY_H
#include <allegro.h>
#include "../main.h"
#include "../game.h"
#include "../log.h"
#include "../net/network.h"
#include "gui.h"
#define INVENTORY_SIZE 10
struct itemHolder { // the holder of a item
int id; // the id of the item
int quantity; // number of items
//int index; // item position
};
class TmwInventory {
public:
TmwInventory() {};
~TmwInventory() {};
void create(int x, int y); // create the window
void draw(BITMAP *); // draw the window (if areDisplaying != 0 )
void show(bool val); // choose between showing and not showing the window
void toggle() {if(show_inventory){show(0);}else{show(1);}}
//API
int add_item(int index, int id, int quantity); // add a item
int remove_item(int id); // remove a item
int change_quantity(int index, int quantity); // change number of a item
int increase_quantity(int index, int quantity); // increase quantity of a item
int use_item(int index, int id);
int quantityForIndex(int index) { return items[index].quantity; }
int drop_item(int index, int amunt);
//END API
itemHolder items[INVENTORY_SIZE]; // this is the holder of items
private:
DATAFILE *itemset;
bool show_inventory;
int itemMeny, itemMeny_x, itemMeny_y, itemMeny_i;
};
#endif