/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#include "../main.h"
#include "../graphics.h"
#include "inventory.h"
#include "../resources/resourcemanager.h"
#include "../resources/image.h"
#include "button.h"
#include "scrollarea.h"
#include "../being.h"
#include "../engine.h"
#include "item_amount.h"
#include <string>
InventoryWindow::InventoryWindow():
Window("Inventory")
{
setContentSize(322, 160);
useButton = new Button("Use");
dropButton = new Button("Drop");
items = new ItemContainer();
invenScroll = new ScrollArea(items);
invenScroll->setPosition(8, 8);
invenScroll->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER);
useButton->setEventId("use");
dropButton->setEventId("drop");
useButton->addActionListener(this);
dropButton->addActionListener(this);
itemNameLabel = new gcn::Label("Name:");
itemDescriptionLabel = new gcn::Label("Description:");
weightLabel = new gcn::Label("Total Weight: - Maximum Weight: ");
weightLabel->setPosition(8, 8);
invenScroll->setPosition(8,
weightLabel->getY() + weightLabel->getHeight() + 5);
add(useButton);
add(dropButton);
add(invenScroll);
add(itemNameLabel);
add(itemDescriptionLabel);
add(weightLabel);
setResizable(true);
setMinWidth(240);
setMinHeight(150);
updateWidgets();
useButton->setSize(48, useButton->getHeight());
}
InventoryWindow::~InventoryWindow()
{
delete useButton;
delete dropButton;
delete invenScroll;
delete items;
delete itemNameLabel;
delete itemDescriptionLabel;
delete weightLabel;
}
void InventoryWindow::logic()
{
Window::logic();
// It would be nicer if this update could be event based, needs some
// redesign of InventoryWindow and ItemContainer probably.
updateButtons();
// Update weight information
char tempstr[128];
sprintf(tempstr, "Total Weight: %2i - Maximum Weight: %2i",
char_info->totalWeight, char_info->maxWeight);
weightLabel->setCaption(tempstr);
weightLabel->adjustSize();
}
int InventoryWindow::addItem(int index, int id, int quantity, bool equipment)
{
items->addItem(index, id, quantity, equipment);
return 0;
}
int InventoryWindow::removeItem(int id)
{
items->removeItem(id);
return 0;
}
int InventoryWindow::changeQuantity(int index, int quantity)
{
items->changeQuantity(index, quantity);
return 0;
}
int InventoryWindow::increaseQuantity(int index, int quantity)
{
items->increaseQuantity(index, quantity);
return 0;
}
int InventoryWindow::useItem(int index, int id)
{
WFIFOW(0) = net_w_value(0x00a7);
WFIFOW(2) = net_w_value(index);
WFIFOL(4) = net_l_value(id);
// Note: id is dest of item, usually player_node->account_ID ??
WFIFOSET(8);
while ((out_size > 0)) flush();
return 0;
}
int InventoryWindow::dropItem(int index, int quantity)
{
// TODO: Fix wrong coordinates of drops, serverside?
WFIFOW(0) = net_w_value(0x00a2);
WFIFOW(2) = net_w_value(index);
WFIFOW(4) = net_w_value(quantity);
WFIFOSET(6);
while ((out_size > 0)) flush();
return 0;
}
void InventoryWindow::equipItem(int index)
{
WFIFOW(0) = net_w_value(0x00a9);
WFIFOW(2) = net_w_value(index);
WFIFOW(4) = net_w_value(0);
WFIFOSET(6);
while ((out_size > 0)) flush();
}
void InventoryWindow::unequipItem(int index)
{
WFIFOW(0) = net_w_value(0x00ab);
WFIFOW(2) = net_w_value(index);
WFIFOSET(4);
while ((out_size > 0)) flush();
// Tidy equipment directly to avoid weapon still shown bug, by instance
for (int i = 0; i < 8; i++)
{
if ( equipmentWindow->getInventoryIndex(i) == index )
{
equipmentWindow->removeEquipment(i);
}
}
}
void InventoryWindow::action(const std::string &eventId)
{
int selectedItem = items->getIndex();
if (selectedItem != -1) {
if (eventId == "use") {
if (items->isEquipment(selectedItem)) {
if (items->isEquipped(selectedItem)) {
unequipItem(selectedItem);
}
else {
equipItem(selectedItem);
}
}
else {
useItem(selectedItem, items->getId());
}
}
else if (eventId == "drop")
{
// Choose amount of items to drop
new ItemAmountWindow(AMOUNT_ITEM_DROP, this);
}
}
}
void InventoryWindow::mouseClick(int x, int y, int button, int count)
{
Window::mouseClick(x, y, button, count);
if (items->getIndex() != -1)
{
// Show Name and Description
std::string SomeText;
SomeText = "Name: " + itemDb->getItemInfo(items->getId())->getName();
itemNameLabel->setCaption(SomeText);
itemNameLabel->adjustSize();
SomeText = "Description: " + itemDb->getItemInfo(items->getId())->getDescription();
itemDescriptionLabel->setCaption(SomeText);
itemDescriptionLabel->adjustSize();
}
}
void InventoryWindow::mouseMotion(int mx, int my)
{
int tmpWidth = getWidth(), tmpHeight = getHeight();
Window::mouseMotion(mx, my);
if (getWidth() != tmpWidth || getHeight() != tmpHeight) {
updateWidgets();
}
}
void InventoryWindow::updateWidgets()
{
int width = getContent()->getWidth();
int height = getContent()->getHeight();
int columns = width / 24;
if (columns < 1)
{
columns = 1;
}
// Resize widgets
useButton->setPosition(8, height - 24);
dropButton->setPosition(48 + 16, height - 24);
invenScroll->setSize(width - 16, height - 90);
itemNameLabel->setPosition(8,
invenScroll->getY() + invenScroll->getHeight() + 4);
itemDescriptionLabel->setPosition(8,
itemNameLabel->getY() + itemNameLabel->getHeight() + 4);
}
void InventoryWindow::updateButtons()
{
if (items->getIndex() != -1 && items->isEquipment(items->getIndex()))
{
if (items->isEquipped(items->getIndex())) {
useButton->setCaption("Unequip");
}
else {
useButton->setCaption("Equip");
}
}
else {
useButton ->setCaption("Use");
}
useButton->setEnabled(items->getIndex() != -1);
dropButton->setEnabled(items->getIndex() != -1);
}