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/*
* The Mana World
* Copyright (C) 2008 The Mana World Development Team
*
* This file is part of The Mana World.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef GUI_GUILDWINDOW_H
#define GUI_GUILDWINDOW_H
#include "guichanfwd.h"
#include "gui/widgets/window.h"
#include <guichan/actionlistener.hpp>
#include <guichan/widgets/listbox.hpp>
#include <iosfwd>
#include <map>
#include <vector>
class LocalPlayer;
class TextDialog;
class ConfirmDialog;
class GuildListBox;
class ScrollArea;
class TabbedArea;
class GuildWindow : public Window, public gcn::ActionListener
{
public:
GuildWindow();
~GuildWindow();
/**
* Called when receiving actions from widget.
*/
void action(const gcn::ActionEvent &event);
/**
* Draw this window.
*/
void draw(gcn::Graphics *graphics);
/**
* Updates this dialog.
*/
void update();
/**
* Create a new tab for a guild list.
*/
void newGuildTab(const std::string &guildName);
/**
* Display guild's member list to active tab
*/
void setTab(const std::string &guildName);
/**
* Update the contents of the active tab
*/
void updateTab();
/**
* Check if the window is in focus.
*/
bool isWindowFocused();
/**
* Create a dialog for accepting an invite
*/
void openAcceptDialog(const std::string &inviterName,
const std::string &guildName, const int guildId);
/**
* Request member list
*/
void requestMemberList(short guildId);
/**
* Removes the selected tab
*/
void removeTab(int guildId);
/**
* Set guild member status in userlist
*/
void setOnline(const std::string &guildName, const std::string &member,
bool online);
protected:
/**
* Get selected guild tab
* @return Returns selected guild
*/
short getSelectedGuild();
private:
gcn::Button *mGuildButton[3];
TextDialog *guildDialog;
TextDialog *inviteDialog;
ConfirmDialog *acceptDialog;
TabbedArea *mGuildTabs;
ScrollArea *mScrollArea;
bool mFocus;
int invitedGuildId;
typedef std::map<std::string, GuildListBox*> GuildListMap;
GuildListMap mGuildLists;
};
extern GuildWindow *guildWindow;
#endif
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