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/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#ifndef _TMW_GUI
#define _TMW_GUI
#include <guichan/gui.hpp>
#include <guichan/mouselistener.hpp>
#include "../guichanfwd.h"
class GuiConfigListener;
class Graphics;
class Image;
class WindowContainer;
/**
* \defgroup GUI Core GUI related classes (widgets)
*/
/**
* \defgroup Interface User interface related classes (windows, dialogs)
*/
/**
* Main GUI class.
*
* \ingroup GUI
*/
class Gui : public gcn::Gui, public gcn::MouseListener
{
public:
/**
* Constructor.
*/
Gui(Graphics *screen);
/**
* Destructor.
*/
~Gui();
/**
* Works around Guichan bug
*/
void
logic();
/**
* Draws the whole Gui by calling draw functions down in the
* Gui hierarchy. It also draws the mouse pointer.
*/
void
draw();
/**
* Handles mouse press on map.
*/
void
mousePress(int mx, int my, int button);
/**
* Return game font
*/
gcn::Font*
getFont() { return mGuiFont; }
/**
* Sets whether a custom cursor should be rendered.
*/
void
setUseCustomCursor(bool customCursor);
/**
* ConfigListener method.
*/
void
optionChanged(const std::string &name);
private:
GuiConfigListener *mConfigListener;
gcn::ImageLoader *mHostImageLoader; /**< For loading images in GL */
gcn::ImageLoader *mImageLoader; /**< For loading images */
gcn::Font *mGuiFont; /**< The global GUI font */
Image *mMouseCursor; /**< Mouse cursor image */
bool mCustomCursor; /**< Show custom cursor */
};
extern Gui *gui; /**< The GUI system */
extern gcn::SDLInput *guiInput; /**< GUI input */
/**
* Fonts used in showing hits
*/
extern gcn::Font *hitRedFont;
extern gcn::Font *hitBlueFont;
extern gcn::Font *hitYellowFont;
/**
* Font used to display speech and player names
*/
extern gcn::Font *speechFont;
#endif
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