blob: 42334ca113b23d561fba04eb7329e6eddd0c3b71 (
plain) (
tree)
|
|
/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#ifndef _TMW_GUI
#define _TMW_GUI
#include <guichan.hpp>
#include <guichan/sdl.hpp>
#include "windowcontainer.h"
#include "../graphics.h"
/**
* \defgroup GUI Core GUI related classes (widgets)
*/
/**
* \defgroup Interface User interface related classes (windows, dialogs)
*/
/**
* Main GUI class.
*
* \ingroup GUI
*/
class Gui : public gcn::Gui, public gcn::MouseListener
{
public:
/**
* Constructor.
*/
Gui(Graphics *screen);
/**
* Destructor.
*/
~Gui();
/**
* Works around Guichan bug
*/
void logic();
/**
* Draws the whole Gui by calling draw functions down in the
* Gui hierarchy. It also draws the mouse pointer.
*/
void draw();
/**
* Handles mouse press on map.
*/
void mousePress(int mx, int my, int button);
/**
* Return game font
*/
gcn::ImageFont *getFont();
private:
#ifdef USE_OPENGL
gcn::ImageLoader *hostImageLoader; /**< For loading images in GL */
#endif
gcn::ImageLoader *imageLoader; /**< For loading images */
gcn::ImageFont *guiFont; /**< The global GUI font */
};
extern Gui *gui; /**< The GUI system */
extern WindowContainer *guiTop; /**< The top container */
extern Graphics *guiGraphics; /**< Graphics driver */
extern gcn::SDLInput *guiInput; /**< GUI input */
/**
* Fonts used in showing hits
*/
extern gcn::ImageFont *hitRedFont;
extern gcn::ImageFont *hitBlueFont;
extern gcn::ImageFont *hitYellowFont;
#endif
|