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/*
 *  The Mana World
 *  Copyright 2004 The Mana World Development Team
 *
 *  This file is part of The Mana World.
 *
 *  The Mana World is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  any later version.
 *
 *  The Mana World is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with The Mana World; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 *  $Id$
 */

#ifndef _TMW_GUI
#define _TMW_GUI

#include <guichan/gui.hpp>
#include <guichan/mouselistener.hpp>

#include "../guichanfwd.h"

class Being;
class FloorItem;
class GuiConfigListener;
class Graphics;
class Image;
class Item;
class PopupMenu;

/**
 * \defgroup GUI Core GUI related classes (widgets)
 */

/**
 * \defgroup Interface User interface related classes (windows, dialogs)
 */

/**
 * Main GUI class.
 *
 * \ingroup GUI
 */
class Gui : public gcn::Gui, public gcn::MouseListener
{
    public:
        /**
         * Constructor.
         */
        Gui(Graphics *screen);

        /**
         * Destructor.
         */
        ~Gui();

        /**
         * Works around Guichan bug
         */
        void
        logic();

        /**
         * Draws the whole Gui by calling draw functions down in the
         * Gui hierarchy. It also draws the mouse pointer.
         */
        void
        draw();

        /**
         * Handles mouse press on map.
         */
        void
        mousePress(int mx, int my, int button);

        /**
         * Handles mouse move on map
         */
        void
        mouseMotion(int mx, int my);
        
        /**
         * Handles mouse button release on map.
         */
        void
        mouseRelease(int mx, int my, int button);

        /**
         * Return game font
         */
        gcn::Font*
        getFont() { return mGuiFont; }

        /**
         * Sets whether a custom cursor should be rendered.
         */
        void
        setUseCustomCursor(bool customCursor);

        /**
         * Shows a popup for an item
         * TODO Find some way to get rid of Item here
         */
        void showPopup(int x, int y, Item *item);

        /**
         * Shows a popup for a floor item
         * TODO Find some way to get rid of FloorItem here
         */
        void showPopup(int x, int y, FloorItem *floorItem);

        /**
         * Shows a popup for a being
         * TODO Find some way to get rid of Being here
         */
        void showPopup(int x, int y, Being *being);

    private:
        GuiConfigListener *mConfigListener;
        gcn::ImageLoader *mHostImageLoader;   /**< For loading images in GL */
        gcn::ImageLoader *mImageLoader;       /**< For loading images */
        gcn::Font *mGuiFont;             /**< The global GUI font */
        Image *mMouseCursor;                  /**< Mouse cursor image */
        bool mCustomCursor;                   /**< Show custom cursor */

        PopupMenu *mPopup;                    /**< Popup window */
        bool mPopupActive;
        bool mPlayerFollowMouse;
        int mWalkTime;
};

extern Gui *gui;                              /**< The GUI system */
extern gcn::SDLInput *guiInput;               /**< GUI input */

/**
 * Fonts used in showing hits
 */
extern gcn::Font *hitRedFont;
extern gcn::Font *hitBlueFont;
extern gcn::Font *hitYellowFont;
/**
 * Font used to display speech and player names
 */
extern gcn::Font *speechFont;

#endif