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/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#ifndef _TMW_GUI
#define _TMW_GUI
#include <guichan/gui.hpp>
#include "../guichanfwd.h"
class GuiConfigListener;
class Graphics;
class ImageSet;
class SDLInput;
class Viewport;
/**
* \defgroup GUI Core GUI related classes (widgets)
*/
/**
* \defgroup Interface User interface related classes (windows, dialogs)
*/
/**
* Main GUI class.
*
* \ingroup GUI
*/
class Gui : public gcn::Gui
{
public:
/**
* Constructor.
*/
Gui(Graphics *screen);
/**
* Destructor.
*/
~Gui();
/**
* Draws the whole Gui by calling draw functions down in the
* Gui hierarchy. It also draws the mouse pointer.
*/
void draw();
/**
* Return game font.
*/
gcn::Font* getFont() const
{ return mGuiFont; }
/**
* Sets whether a custom cursor should be rendered.
*/
void setUseCustomCursor(bool customCursor);
/**
* Sets which cursor should be used.
*/
void setCursorType(int index)
{ mCursorType = index; }
/**
* Cursors are in graphic order from left to right.
* CURSOR_POINTER should be left untouched.
* CURSOR_TOTAL should always be last.
*/
enum {
CURSOR_POINTER = 0,
CURSOR_RESIZE_ACROSS,
CURSOR_RESIZE_DOWN,
CURSOR_RESIZE_DOWN_LEFT,
CURSOR_RESIZE_DOWN_RIGHT,
CURSOR_TOTAL
};
private:
GuiConfigListener *mConfigListener;
gcn::Font *mGuiFont; /**< The global GUI font */
bool mCustomCursor; /**< Show custom cursor */
ImageSet *mMouseCursors; /**< Mouse cursor images */
int mCursorType;
};
extern Gui *gui; /**< The GUI system */
extern Viewport *viewport; /**< The viewport */
extern SDLInput *guiInput; /**< GUI input */
/**
* Fonts used in showing hits
*/
extern gcn::Font *hitRedFont;
extern gcn::Font *hitBlueFont;
extern gcn::Font *hitYellowFont;
/**
* Font used to display speech and player names
*/
extern gcn::Font *speechFont;
#endif
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