/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include <guichan/exception.hpp>
#include <guichan/image.hpp>
#include <guichan/imagefont.hpp>
#include "focushandler.h"
#include "gui.h"
#include "sdlinput.h"
#include "truetypefont.h"
#include "viewport.h"
#include "window.h"
#include "windowcontainer.h"
#include "../configlistener.h"
#include "../configuration.h"
#include "../graphics.h"
#include "../log.h"
#include "../resources/image.h"
#include "../resources/imageset.h"
#include "../resources/imageloader.h"
#include "../resources/resourcemanager.h"
// Guichan stuff
Gui *gui;
Viewport *viewport; /**< Viewport on the map. */
SDLInput *guiInput;
// Fonts used in showing hits
gcn::Font *hitRedFont;
gcn::Font *hitBlueFont;
gcn::Font *hitYellowFont;
// Font used to display speech and player names
gcn::Font *speechFont;
// Font for displaying NPC names
gcn::Font *npcNameFont;
// Font for displaying mob names
gcn::Font *mobNameFont;
// Font for displaying GM names
gcn::Font *gmNameFont;
class GuiConfigListener : public ConfigListener
{
public:
GuiConfigListener(Gui *g):
mGui(g)
{}
void optionChanged(const std::string &name)
{
if (name == "customcursor") {
bool bCustomCursor = config.getValue("customcursor", 1) == 1;
mGui->setUseCustomCursor(bCustomCursor);
}
}
private:
Gui *mGui;
};
Gui::Gui(Graphics *graphics):
mCustomCursor(false),
mMouseCursors(NULL),
mMouseCursorAlpha(1.0f),
mMouseInactivityTimer(0),
mCursorType(CURSOR_POINTER)
{
logger->log("Initializing GUI...");
// Set graphics
setGraphics(graphics);
// Set image loader
static ImageLoader imageLoader;
gcn::Image::setImageLoader(&imageLoader);
// Set input
guiInput = new SDLInput;
setInput(guiInput);
// Set focus handler
delete mFocusHandler;
mFocusHandler = new FocusHandler;
// Initialize top GUI widget
WindowContainer *guiTop = new WindowContainer();
guiTop->setDimension(gcn::Rectangle(0, 0,
graphics->getWidth(), graphics->getHeight()));
guiTop->setOpaque(false);
Window::setWindowContainer(guiTop);
setTop(guiTop);
ResourceManager *resman = ResourceManager::getInstance();
// Set global font
std::string path = resman->getPath("fonts/dejavusans.ttf");
try {
mGuiFont = new TrueTypeFont(path, 11);
}
catch (gcn::Exception e)
{
logger->error(std::string("Unable to load dejavusans.ttf: ")
+ e.getMessage());
}
// Set speech font
try {
speechFont = new gcn::ImageFont("graphics/gui/rpgfont_wider.png",
" abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ"
"0123456789.,!?-+/():;%&`'*#=[]\"<>{}^~|_@$\\"
"�����������륣���������������������"
);
}
catch (gcn::Exception e)
{
logger->error(std::string("Unable to load rpgfont_wider.png: ")
+ e.getMessage());
}
// Set npc name font
try {
npcNameFont = new gcn::ImageFont("graphics/gui/rpgfont_wider-blue.png",
" abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ"
"0123456789.,!?-+/():;%&`'*#=[]\"<>{}^~|_@$\\"
"�����������륣���������������������"
);
}
catch (gcn::Exception e)
{
logger->error("Unable to load rpgfont_wider-blue.png!");
}
// Set monster name font
try {
mobNameFont = new gcn::ImageFont("graphics/gui/rpgfont_wider-orange.png",
" abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ"
"0123456789.,!?-+/():;%&`'*#=[]\"<>{}^~|_@$\\"
"�����������륣���������������������"
);
}
catch (gcn::Exception e)
{
logger->error("Unable to load rpgfont_wider-orange.png!");
}
// Set GM name font
try {
gmNameFont = new gcn::ImageFont("graphics/gui/rpgfont_wider-green.png",
" abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ"
"0123456789.,!?-+/():;%&`'*#=[]\"<>{}^~|_@$\\"
"�����������륣���������������������"
);
}
catch (gcn::Exception e)
{
logger->error("Unable to load rpgfont_wider-green.png!");
}
gcn::Widget::setGlobalFont(mGuiFont);
// Load hits' colourful fonts
try {
hitRedFont = new gcn::ImageFont("graphics/gui/hits_red.png",
"0123456789crit! ");
hitBlueFont = new gcn::ImageFont("graphics/gui/hits_blue.png",
"0123456789crit! ");
hitYellowFont = new gcn::ImageFont("graphics/gui/hits_yellow.png",
"0123456789misxp ");
}
catch (gcn::Exception e)
{
logger->error(std::string("Unable to load colored hits' fonts: ")
+ e.getMessage());
}
// Initialize mouse cursor and listen for changes to the option
setUseCustomCursor(config.getValue("customcursor", 1) == 1);
mConfigListener = new GuiConfigListener(this);
config.addListener("customcursor", mConfigListener);
// Create the viewport
viewport = new Viewport();
viewport->setDimension(gcn::Rectangle(0, 0,
graphics->getWidth(), graphics->getHeight()));
guiTop->add(viewport);
}
Gui::~Gui()
{
config.removeListener("customcursor", mConfigListener);
delete mConfigListener;
// Fonts used in showing hits
delete hitRedFont;
delete hitBlueFont;
delete hitYellowFont;
if (mMouseCursors)
mMouseCursors->decRef();
delete mGuiFont;
delete speechFont;
delete viewport;
delete getTop();
delete guiInput;
}
void Gui::logic()
{
// Fade out mouse cursor after extended inactivity
if (mMouseInactivityTimer < 100 * 15) {
++mMouseInactivityTimer;
mMouseCursorAlpha = std::min(1.0f, mMouseCursorAlpha + 0.05f);
} else {
mMouseCursorAlpha = std::max(0.0f, mMouseCursorAlpha - 0.005f);
}
gcn::Gui::logic();
}
void Gui::draw()
{
mGraphics->pushClipArea(getTop()->getDimension());
getTop()->draw(mGraphics);
int mouseX, mouseY;
Uint8 button = SDL_GetMouseState(&mouseX, &mouseY);
if ((SDL_GetAppState() & SDL_APPMOUSEFOCUS || button & SDL_BUTTON(1))
&& mCustomCursor
&& mMouseCursorAlpha > 0.0f)
{
Image *mouseCursor = mMouseCursors->get(mCursorType);
mouseCursor->setAlpha(mMouseCursorAlpha);
static_cast<Graphics*>(mGraphics)->drawImage(
mouseCursor,
mouseX - 15,
mouseY - 17);
}
mGraphics->popClipArea();
}
void Gui::setUseCustomCursor(bool customCursor)
{
if (customCursor != mCustomCursor)
{
mCustomCursor = customCursor;
if (mCustomCursor)
{
// Hide the SDL mouse cursor
SDL_ShowCursor(SDL_DISABLE);
// Load the mouse cursor
ResourceManager *resman = ResourceManager::getInstance();
mMouseCursors =
resman->getImageSet("graphics/gui/mouse.png", 40, 40);
if (!mMouseCursors) {
logger->error("Unable to load mouse cursors.");
}
}
else
{
// Show the SDL mouse cursor
SDL_ShowCursor(SDL_ENABLE);
// Unload the mouse cursor
if (mMouseCursors) {
mMouseCursors->decRef();
mMouseCursors = NULL;
}
}
}
}
void Gui::handleMouseMoved(const gcn::MouseInput &mouseInput)
{
gcn::Gui::handleMouseMoved(mouseInput);
mMouseInactivityTimer = 0;
}