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/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#ifndef _TMW_EQUIPMENT_H
#define _TMW_EQUIPMENT_H
#include "../graphic/spriteset.h"
#include "gui.h"
#include "window.h"
typedef struct {
int id;
int inventoryIndex;
} EQUIPMENT_HOLDER;
/**
* Equipment dialog.
*
* \ingroup GUI
*/
class EquipmentWindow : public Window, gcn::ActionListener {
public:
/**
* Constructor.
*/
EquipmentWindow();
/**
* Destructor.
*/
~EquipmentWindow();
/**
* Draws the equipment window.
*/
void draw(gcn::Graphics *graphics);
/**
* Called when receiving actions from the widgets.
*/
void action(const std::string& eventId);
void addEquipment(int index, int id);
void removeEquipment(int index);
void setInventoryIndex(int index, int inventoryIndex);
int getInventoryIndex(int index);
void setArrows(int id);
EQUIPMENT_HOLDER equipments[10];
int arrowsNumber;
private:
int arrows;
Spriteset *itemset;
};
#endif
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