/*
* Extended support for activating emotes
* Copyright (C) 2009 Aethyra Development Team
*
* This file is part of The Mana World.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "gui/emotewindow.h"
#include "gui/gui.h"
#include "gui/emotecontainer.h"
#include "gui/widgets/button.h"
#include "gui/widgets/layout.h"
#include "gui/widgets/scrollarea.h"
#include "localplayer.h"
#include "utils/gettext.h"
#include "utils/stringutils.h"
EmoteWindow::EmoteWindow():
Window(_("Emote"))
{
setWindowName("Emote");
setResizable(true);
setCloseButton(true);
setMinWidth(80);
setMinHeight(130);
setDefaultSize(322, 200, ImageRect::CENTER);
mUseButton = new Button(_("Use"), "use", this);
mEmotes = new EmoteContainer;
mEmotes->addSelectionListener(this);
mEmoteScroll = new ScrollArea(mEmotes);
mEmoteScroll->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER);
place(0, 0, mEmoteScroll, 5, 4);
place(4, 4, mUseButton);
Layout &layout = getLayout();
layout.setRowHeight(0, Layout::AUTO_SET);
mUseButton->setSize(60, mUseButton->getHeight());
loadWindowState();
}
void EmoteWindow::action(const gcn::ActionEvent &event)
{
int emote = mEmotes->getSelectedEmote();
if (!emote)
return;
player_node->emote(emote);
}
int EmoteWindow::getSelectedEmote() const
{
return mEmotes->getSelectedEmote();
}