/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#include "connection.h"
#include <guichan/widgets/label.hpp>
#include "button.h"
#include "progressbar.h"
#include "../game.h"
#include "../log.h"
#include "../main.h"
#include "../net/messagein.h"
#include "../net/messageout.h"
#include "../net/network.h"
#include "../net/protocol.h"
ConnectionDialog::ConnectionDialog():
Window("Info"), mProgress(0), mStatus(NET_CONNECTING)
{
setContentSize(200, 100);
mCancelButton = new Button("Cancel");
mCancelButton->setPosition(5, 100 - 5 - mCancelButton->getHeight());
mCancelButton->setEventId("cancel");
mCancelButton->addActionListener(this);
mProgressBar = new ProgressBar(0.0, 5, mCancelButton->getY() - 25,
200 - 10, 20, 128, 128, 128);
mLabel = new gcn::Label("Connecting...");
mLabel->setPosition(5, mProgressBar->getY() - 25);
add(mLabel);
add(mCancelButton);
add(mProgressBar);
setLocationRelativeTo(getParent());
const char *host = iptostring(map_address);
openConnection(host, map_port);
}
void ConnectionDialog::logic()
{
mProgress += 0.005f;
if (mProgress > 1.0f)
{
mProgress = 0.0f;
}
mProgressBar->setProgress(mProgress);
Window::logic();
switch (mStatus)
{
case NET_CONNECTING:
mStatus = pollConnection();
break;
case NET_ERROR:
logger->log("Connection::Unable to connect");
errorMessage = "Unable to connect to map server";
state = ERROR_STATE;
closeConnection();
break;
case NET_CONNECTED:
mapLogin();
state = GAME_STATE;
break;
}
}
void ConnectionDialog::action(const std::string& eventId)
{
if (eventId == "cancel")
{
state = EXIT_STATE;
}
}
void ConnectionDialog::mapLogin()
{
// Send login infos
MessageOut outMsg;
outMsg.writeInt16(0x0072);
outMsg.writeInt32(account_ID);
outMsg.writeInt32(char_ID);
outMsg.writeInt32(session_ID1);
outMsg.writeInt32(session_ID2);
outMsg.writeInt8(sex);
// Skip a mysterious 4 bytes
while ((in_size < 4)|| (out_size > 0)) flush();
skip(4);
MessageIn msg = get_next_message();
if (msg.getId() == SMSG_LOGIN_SUCCESS)
{
unsigned char direction;
msg.readInt32(); // server tick
msg.readCoordinates(startX, startY, direction);
msg.skip(2); // unknown
logger->log("Protocol: Player start position: (%d, %d), Direction: %d",
startX, startY, direction);
}
else if (msg.getId() == 0x0081)
{
logger->log("Warning: Map server D/C");
}
else
{
logger->error("Unknown packet: map_start");
}
skip(msg.getLength());
// Send "map loaded"
// TODO: be able to reuse the same msg
MessageOut newMsg;
newMsg.writeInt16(0x007d);
}
void connectionInputHandler(SDL_KeyboardEvent *keyEvent)
{
if (keyEvent->keysym.sym == SDLK_ESCAPE)
{
state = EXIT_STATE;
}
}