/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id: chat.h 4227 2008-05-08 00:39:29Z peaveydk $
*/
#ifndef _TMW_CHAT_H
#define _TMW_CHAT_H
#include <list>
#include <string>
#include <fstream>
#include <guichan/actionlistener.hpp>
#include <guichan/keylistener.hpp>
#include "window.h"
#include "../guichanfwd.h"
class BrowserBox;
class Network;
class ScrollArea;
class Recorder;
class Party;
#define BY_GM 0 // those should be self-explanatory =)
#define BY_PLAYER 1
#define BY_OTHER 2
#define BY_SERVER 3
#define BY_PARTY 4
#define ACT_WHISPER 5 // getting whispered at
#define ACT_IS 6 // equivalent to "/me" on IRC
#define BY_LOGGER 7
/**
* gets in between usernick and message text depending on
* message type
*/
#define CAT_NORMAL ": "
#define CAT_IS ""
#define CAT_WHISPER " whispers: "
/** job dependend identifiers (?) */
#define SKILL_BASIC 0x0001
#define SKILL_WARP 0x001b
#define SKILL_STEAL 0x0032
#define SKILL_ENVENOM 0x0034
/** basic skills identifiers */
#define BSKILL_TRADE 0x0000
#define BSKILL_EMOTE 0x0001
#define BSKILL_SIT 0x0002
#define BSKILL_CREATECHAT 0x0003
#define BSKILL_JOINPARTY 0x0004
#define BSKILL_SHOUT 0x0005
#define BSKILL_PK 0x0006 // ??
#define BSKILL_SETALLIGN 0x0007 // ??
/** reasons why action failed */
#define RFAIL_SKILLDEP 0x00
#define RFAIL_INSUFHP 0x01
#define RFAIL_INSUFSP 0x02
#define RFAIL_NOMEMO 0x03
#define RFAIL_SKILLDELAY 0x04
#define RFAIL_ZENY 0x05
#define RFAIL_WEAPON 0x06
#define RFAIL_REDGEM 0x07
#define RFAIL_BLUEGEM 0x08
#define RFAIL_OVERWEIGHT 0x09
#define RFAIL_GENERIC 0x0a
/** should always be zero if failed */
#define SKILL_FAILED 0x00
#define DEFAULT_CHAT_WINDOW_SCROLL 7 // 1 means `1/8th of the window size'.
struct CHATSKILL
{
short skill;
short bskill;
short unused;
char success;
char reason;
};
/**
* The chat window.
*
* \ingroup Interface
*/
class ChatWindow : public Window, public gcn::ActionListener,
public gcn::KeyListener
{
public:
/**
* Constructor.
*/
ChatWindow(Network *network);
/**
* Destructor: used to write back values to the config file
*/
~ChatWindow();
/**
* Logic (updates components' size)
*/
void logic();
/**
* Adds a line of text to our message list. Parameters:
*
* @param line Text message.
* @parem own Type of message (usually the owner-type).
*/
void chatLog(std::string line, int own, bool ignoreRecord = false);
/**
* Calls original chat_log() after processing the packet.
*/
void chatLog(CHATSKILL);
/**
* Performs action.
*/
void action(const gcn::ActionEvent &event);
/**
* Request focus for typing chat message.
*/
void requestChatFocus();
/**
* Checks whether ChatWindow is Focused or not.
*/
bool isInputFocused();
/**
* Determines whether to send a command or an ordinary message, then
* contructs packets & sends them.
*
* @param nick The character's name to display in front.
* @param msg The message text which is to be send.
*
* NOTE:
* The nickname is required by the server, if not specified
* the message may not be sent unless a command was intended
* which requires another packet to be constructed! you can
* achieve this by putting a slash ("/") infront of the
* message followed by the command name and the message.
* of course all slash-commands need implemented handler-
* routines. ;-)
* remember, a line starting with "@" is not a command that needs
* to be parsed rather is sent using the normal chat-packet.
*
* EXAMPLE:
* // for an global announcement /- command
* chatlog.chat_send("", "/announce Hello to all logged in users!");
* // for simple message by a user /- message
* chatlog.chat_send("Zaeiru", "Hello to all users on the screen!");
*/
void
chatSend(const std::string &nick, std::string msg);
/** Called when key is pressed */
void
keyPressed(gcn::KeyEvent &event);
/** Called to set current text */
void
setInputText(std::string input_str);
/** Override to reset mTmpVisible */
void
setVisible(bool visible);
/**
* Scrolls the chat window
*
* @param amount direction and amount to scroll. Negative numbers scroll
* up, positive numbers scroll down. The absolute amount indicates the
* amount of 1/8ths of chat window real estate that should be scrolled.
*/
void
scroll(int amount);
/**
* party implements the partying chat commands
*
* @param command is the party command to perform
* @param msg is the remainder of the message
*/
void
party(const std::string &command, const std::string &msg);
/**
* help implements the /help command
*
* @param msg1 is the command that the player needs help on
* @param msg2 is the sub-command relating to the command
*/
void
help(const std::string &msg1, const std::string &msg2);
private:
Network *mNetwork;
bool mTmpVisible;
/** One item in the chat log */
struct CHATLOG
{
std::string nick;
std::string text;
int own;
};
/** Constructs failed messages for actions */
std::string const_msg(CHATSKILL);
gcn::TextField *mChatInput; /**< Input box for typing chat messages */
BrowserBox *mTextOutput; /**< Text box for displaying chat history */
ScrollArea *mScrollArea; /**< Scroll area around text output */
typedef std::list<std::string> History;
typedef History::iterator HistoryIterator;
History mHistory; /**< Command history */
HistoryIterator mCurHist; /**< History iterator */
Recorder *mRecorder; /**< Recording class */
char mPartyPrefix; /**< Messages beginning with the prefix are sent to
the party */
bool mReturnToggles; /**< Marks whether <Return> toggles the chat log
or not */
Party *mParty;
};
extern ChatWindow *chatWindow;
#endif