/**
The Mana World
Copyright 2004 The Mana World Development Team
This file is part of The Mana World.
The Mana World is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
any later version.
The Mana World is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with The Mana World; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/**
Simple ChatLog Object v0.5 (i'd say...)
Bestviewd w/ Bitstream Vera Sans Mono @ 9pt and a tab-width of 2 spaces
Author: kth5 aka Alexander Baldeck
pipe your questions, suggestions and flames to: kth5@gawab.com
*/
#include "../main.h"
#include "chat.h"
#include <list>
#include <string>
#include <fstream>
using namespace std;
Chat::Chat(const char * logfile, int item_num) {
chatlog_file.open(logfile, ios::out | ios::app);
items = 0;
items_keep = item_num;
}
Chat::~Chat() {
chatlog_file.flush();
chatlog_file.close();
}
void Chat::chat_dlgrsize(int) {
}
/** adds a line of text to our message list
string line -> message text
int own -> type of message (usually the owner-type)
ALFONT_FONT * font -> font that'll be used to draw the text later
NOTE:
to all of you who wonder why the font needs to be passed, simple.
i already store the width in pixel in the list rather than
calculating it again and again on every draw event. ;-)
*/
void Chat::chat_log(string line, int own, ALFONT_FONT * font) {
int pos;
CHATLOG tmp;
if(items<=items_keep)
items++; // delete overhead from the end of the list
else
chatlog.pop_back();
pos = 0;
pos = (int)line.find(" : ", 0);
if(pos > 0) {
tmp.nick = line.substr(0,pos);
switch(own) {
case ACT_IS :
tmp.nick += CAT_IS;
break;
case ACT_WHISPER :
tmp.nick += CAT_WHISPER;
break;
default :
tmp.nick += CAT_NORMAL;
}
tmp.width = TEXT_GETWIDTH(tmp.nick.c_str())+2;
line.erase(0,pos+3);
}else {
tmp.nick = "";
tmp.width = 1;
}
tmp.own = own;
tmp.text = line;
chatlog_file << tmp.nick << tmp.text << "\n";
chatlog_file.flush();
chatlog.push_front(tmp);
}
void Chat::chat_log(CHATSKILL action, ALFONT_FONT * font) {
chat_log(const_msg(action), BY_SERVER, font);
}
/** draw first n lines of the list onto a Allegro type bitmap buffer
using Alfont
BITMAP * bmp -> Allegro type bitmap buffer to draw onto
int n -> number of lines to be drawn
ALFONT_FONT * font -> font to use
NOTE:
take great care using this, make sure the buffer passed is
empty! ;-) anyway, line wrapping is not supported yet.
*/
void Chat::chat_draw(BITMAP * bmp, int n, ALFONT_FONT * font) {
int y = 600-35, i = 0;
CHATLOG line;
n -= 1;
for(iter = chatlog.begin(); iter != chatlog.end(); iter++) {
line = *iter;
y -=11;
switch(line.own) {
case BY_GM :
alfont_textprintf_aa(bmp, font, 1, y, COLOR_BLUE, "Global announcement: ");
alfont_textprintf_aa(bmp, font, TEXT_GETWIDTH("Global announcement: "), y, COLOR_GREEN, line.text.c_str());
break;
case BY_PLAYER :
alfont_textprintf_aa(bmp, font, 1, y, COLOR_YELLOW, line.nick.c_str());
alfont_textprintf_aa(bmp, font, line.width, y, COLOR_WHITE, line.text.c_str());
break;
case BY_OTHER :
alfont_textprintf_aa(bmp, font, 1, y, COLOR_GREEN, line.nick.c_str());
alfont_textprintf_aa(bmp, font, line.width, y, COLOR_WHITE, line.text.c_str());
break;
default :
alfont_textprintf_aa(bmp, font, 1, y, COLOR_LIGHTBLUE, line.text.c_str());
}
if(i>=n)
return;
i++;
}
}
/** determines wether to send a command or an ordinary message, then
contructs packets & sends them
string nick -> the character's name to display infront
string msg -> the message's text which is to be send.
NOTE:
the nickname is required by the server, if not specified
the message may not be sent unless a command was intended
which requires another packet to be constructed! you can
achieve this by putting a slash ("/") infront of the
message followed by the command name and the message.
of course all slash-commands need implemented handler-
routines. ;-)
remember, a line starting w/ "@" is not a command that needs
to be parsed rather is sent using the normal chat-packet.
EXAMPLE:
// for an global announcement /- command
chatlog.chat_send("", "/announce Hello to all logged in users!");
// for simple message by a user /- message
chatlog.chat_send("Zaeiru", "Hello to all users on the screen!");
*/
char * Chat::chat_send(string nick, string msg) {
short packid;
// prepare command
if(msg.substr(0,1)=="/") {
// global announcement
if(msg.substr(0,IS_ANNOUNCE_LENGTH) == IS_ANNOUNCE) {
msg.erase(0,IS_ANNOUNCE_LENGTH);
packid = 0x0099;
} else {
packid = 0x008c;
}
// prepare ordinary message
} else {
// temporary hack to make messed-up-keyboard-ppl able to send GM commands
if(msg.substr(0,1)=="#")
msg.replace(0,1,"@");
// end temp. hack XD
nick += " : ";
nick += msg;
msg = nick;
packid = 0x008c;
}
msg += "\0";
// send processed message
WFIFOW(0) = net_w_value(packid);
WFIFOW(2) = net_w_value((unsigned short)(msg.length()+4));
memcpy(WFIFOP(4), msg.c_str(), msg.length());
WFIFOSET((int)msg.length()+4);
nick = msg = "";
return "";
}
/** PRIVATE :
NOTE:
these usually will be left undocumented coz u can't call them
directly anyway. ;-)
*/
/** constructs failed messages for actions */
string Chat::const_msg(CHATSKILL action) {
string msg;
if(action.success == SKILL_FAILED && action.skill == SKILL_BASIC) {
switch(action.bskill) {
case BSKILL_TRADE :
msg = "Trade failed!";
break;
case BSKILL_EMOTE :
msg = "Emote failed!";
break;
case BSKILL_SIT :
msg = "Sit failed!";
break;
case BSKILL_CREATECHAT :
msg = "Chat creating failed!";
break;
case BSKILL_JOINPARTY :
msg = "Could not join party!";
break;
case BSKILL_SHOUT :
msg = "Cannot shout!";
break;
}
switch(action.reason) {
case RFAIL_SKILLDEP :
msg += " You have not yet reached a high enough lvl!";
break;
case RFAIL_INSUFHP :
msg += " Insufficient HP!";
break;
case RFAIL_INSUFSP :
msg += " Insufficient SP!";
break;
case RFAIL_NOMEMO :
msg += " You have no memos!";
break;
case RFAIL_SKILLDELAY :
msg += " You cannot do that right now!";
break;
case RFAIL_ZENY :
msg += " Seems you need more Zeny... ;-)";
break;
case RFAIL_WEAPON :
msg += " You cannot use this skill with that kind of weapon!";
break;
case RFAIL_REDGEM :
msg += " You need another red gem!";
break;
case RFAIL_BLUEGEM :
msg += " You need another blue gem!";
break;
case RFAIL_OVERWEIGHT :
msg += " You're carrying to much to do this!";
break;
default :
msg += " Huh? What's that?";
break;
}
}else{
switch(action.skill) {
case SKILL_WARP :
msg = "Warp failed...";
break;
case SKILL_STEAL :
msg = "Could not steal anything...";
break;
case SKILL_ENVENOM :
msg = "Poison had no effect...";
break;
}
}
return msg;
}
string const_msg(int own) {
string msg;
return msg;
}