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/*
* The Mana World
* Copyright (C) 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef CHAR_SELECT_H
#define CHAR_SELECT_H
#include "guichanfwd.h"
#include "lockedarray.h"
#include "main.h"
#include "player.h"
#include "gui/widgets/window.h"
#include <guichan/actionlistener.hpp>
#include <guichan/keylistener.hpp>
class CharEntry;
class LocalPlayer;
class LoginData;
class PlayerBox;
namespace Net {
class CharHandler;
}
/**
* Character selection dialog.
*
* \ingroup Interface
*/
class CharSelectDialog : public Window, public gcn::ActionListener,
public gcn::KeyListener
{
public:
friend class CharDeleteConfirm;
/**
* Constructor.
*/
CharSelectDialog(LockedArray<LocalPlayer*> *charInfo,
LoginData *loginData);
~CharSelectDialog() { mCharInfo->clear(); };
void action(const gcn::ActionEvent &event);
void keyPressed(gcn::KeyEvent &keyEvent);
bool selectByName(const std::string &name);
/**
* Send selection to character server
* @return false if the selection or the number of existing character
* is empty.
*/
bool chooseSelected();
void update(int slot = -1);
private:
/**
* Communicate character deletion to the server.
*/
void attemptCharDelete();
/**
* Communicate character selection to the server.
*/
void attemptCharSelect();
LockedArray<LocalPlayer*> *mCharInfo;
gcn::Label *mAccountNameLabel;
gcn::Button *mSwitchLoginButton;
gcn::Button *mChangePasswordButton;
CharEntry *mCharEntries[MAX_CHARACTER_COUNT];
LoginData *mLoginData;
Net::CharHandler *mCharHandler;
};
#endif
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