/*
* The Mana Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2012 The Mana Developers
*
* This file is part of The Mana Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "gui/charcreatedialog.h"
#include "game.h"
#include "localplayer.h"
#include "main.h"
#include "units.h"
#include "gui/charselectdialog.h"
#include "gui/confirmdialog.h"
#include "gui/okdialog.h"
#include "gui/widgets/button.h"
#include "gui/widgets/label.h"
#include "gui/widgets/layout.h"
#include "gui/widgets/playerbox.h"
#include "gui/widgets/radiobutton.h"
#include "gui/widgets/slider.h"
#include "gui/widgets/textfield.h"
#include "net/charhandler.h"
#include "net/net.h"
#include "resources/chardb.h"
#include "resources/hairdb.h"
#include "utils/gettext.h"
#include "utils/stringutils.h"
#include <guichan/font.hpp>
CharCreateDialog::CharCreateDialog(CharSelectDialog *parent, int slot):
Window(_("Create Character"), true, parent),
mCharSelectDialog(parent),
mSlot(slot)
{
mPlayer = new Being(0, ActorSprite::PLAYER, 0, NULL);
mPlayer->setGender(GENDER_MALE);
const std::vector<int> &items = CharDB::getDefaultItems();
for (size_t i = 0; i < items.size(); ++i)
mPlayer->setSprite(i + 1, items.at(i));
mHairStylesIds = hairDB.getHairStyleIds(
Net::getCharHandler()->getCharCreateMaxHairStyleId());
mHairStyleId = rand() * mHairStylesIds.size() / RAND_MAX;
mHairColorsIds = hairDB.getHairColorIds(
Net::getCharHandler()->getCharCreateMaxHairColorId());
mHairColorId = rand() * mHairColorsIds.size() / RAND_MAX;
updateHair();
mNameField = new TextField("");
mNameLabel = new Label(_("Name:"));
mNextHairColorButton = new Button("", "nextcolor", this);
mPrevHairColorButton = new Button("", "prevcolor", this);
mPrevHairColorButton->setButtonIcon("tab_arrows_left.png");
mNextHairColorButton->setButtonIcon("tab_arrows_right.png");
mHairColorLabel = new Label(_("Hair color:"));
mNextHairStyleButton = new Button("", "nextstyle", this);
mPrevHairStyleButton = new Button("", "prevstyle", this);
mPrevHairStyleButton->setButtonIcon("tab_arrows_left.png");
mNextHairStyleButton->setButtonIcon("tab_arrows_right.png");
mHairStyleLabel = new Label(_("Hair style:"));
mCreateButton = new Button(_("Create"), "create", this);
mCancelButton = new Button(_("Cancel"), "cancel", this);
mMale = new RadioButton(_("Male"), "gender");
mFemale = new RadioButton(_("Female"), "gender");
// Default to a Male character
mMale->setSelected(true);
mMale->setActionEventId("gender");
mFemale->setActionEventId("gender");
mMale->addActionListener(this);
mFemale->addActionListener(this);
mPlayerBox = new PlayerBox(mPlayer);
mPlayerBox->setWidth(74);
mNameField->setActionEventId("create");
mNameField->addActionListener(this);
mAttributesLeft = new Label(
strprintf(_("Please distribute %d points"), 99));
int w = 200;
int h = 330;
setContentSize(w, h);
mPlayerBox->setDimension(gcn::Rectangle(80, 30, 110, 85));
mNameLabel->setPosition(5, 5);
mNameField->setDimension(
gcn::Rectangle(45, 5, w - 45 - 7, mNameField->getHeight()));
mPrevHairColorButton->setPosition(90, 35);
mNextHairColorButton->setPosition(165, 35);
mHairColorLabel->setPosition(5, 40);
mPrevHairStyleButton->setPosition(90, 64);
mNextHairStyleButton->setPosition(165, 64);
mHairStyleLabel->setPosition(5, 70);
mAttributesLeft->setPosition(15, 280);
updateSliders();
mCancelButton->setPosition(
w - 5 - mCancelButton->getWidth(),
h - 5 - mCancelButton->getHeight());
mCreateButton->setPosition(
mCancelButton->getX() - 5 - mCreateButton->getWidth(),
h - 5 - mCancelButton->getHeight());
mMale->setPosition(30, 120);
mFemale->setPosition(100, 120);
add(mPlayerBox);
add(mNameField);
add(mNameLabel);
add(mNextHairColorButton);
add(mPrevHairColorButton);
add(mHairColorLabel);
add(mNextHairStyleButton);
add(mPrevHairStyleButton);
add(mHairStyleLabel);
add(mAttributesLeft);
add(mCreateButton);
add(mCancelButton);
add(mMale);
add(mFemale);
center();
setVisible(true);
mNameField->requestFocus();
setFixedGender(true, GENDER_MALE);
}
CharCreateDialog::~CharCreateDialog()
{
delete mPlayer;
// Make sure the char server handler knows that we're gone
Net::getCharHandler()->setCharCreateDialog(0);
}
void CharCreateDialog::action(const gcn::ActionEvent &event)
{
if (event.getId() == "create")
{
if (Net::getNetworkType() == ServerInfo::MANASERV
|| getName().length() >= 4)
{
// Attempt to create the character
mCreateButton->setEnabled(false);
int characterSlot = mSlot;
// On Manaserv, the slots start at 1, so we offset them.
if (Net::getNetworkType() == ServerInfo::MANASERV)
++characterSlot;
// Should avoid the most common crash case
int hairStyle = mHairStylesIds.empty() ?
0 : mHairStylesIds.at(mHairStyleId);
int hairColor = mHairColorsIds.empty() ?
0 : mHairColorsIds.at(mHairColorId);
Net::getCharHandler()->newCharacter(getName(), characterSlot,
mFemale->isSelected(),
hairStyle, hairColor,
mAttributes);
}
else
{
new OkDialog(_("Error"),
_("Your name needs to be at least 4 characters."),
true, this);
}
}
else if (event.getId() == "cancel")
{
scheduleDelete();
}
else if (event.getId() == "nextcolor")
{
++mHairColorId;
updateHair();
}
else if (event.getId() == "prevcolor")
{
--mHairColorId;
updateHair();
}
else if (event.getId() == "nextstyle")
{
++mHairStyleId;
updateHair();
}
else if (event.getId() == "prevstyle")
{
--mHairStyleId;
updateHair();
}
else if (event.getId() == "statslider")
{
updateSliders();
}
else if (event.getId() == "gender")
{
if (mMale->isSelected())
mPlayer->setGender(GENDER_MALE);
else
mPlayer->setGender(GENDER_FEMALE);
}
}
std::string CharCreateDialog::getName() const
{
std::string name = mNameField->getText();
trim(name);
return name;
}
void CharCreateDialog::updateSliders()
{
int distributedPoints = 0;
// Update captions and synchronize values
for (unsigned i = 0; i < mAttributeSlider.size(); i++)
{
gcn::Slider *slider = mAttributeSlider[i];
gcn::Label *valueLabel = mAttributeValue[i];
int value = static_cast<int>(slider->getValue());
valueLabel->setCaption(toString(value));
valueLabel->adjustSize();
mAttributes[i] = value;
distributedPoints += value;
}
// Update distributed points
int pointsLeft = mMaxPoints - distributedPoints;
if (pointsLeft == 0)
{
mAttributesLeft->setCaption(_("Character stats OK"));
mCreateButton->setEnabled(true);
}
else
{
mCreateButton->setEnabled(false);
if (pointsLeft > 0)
{
mAttributesLeft->setCaption(
strprintf(_("Please distribute %d points"), pointsLeft));
}
else
{
mAttributesLeft->setCaption(
strprintf(_("Please remove %d points"), -pointsLeft));
}
}
mAttributesLeft->adjustSize();
}
void CharCreateDialog::unlock()
{
mCreateButton->setEnabled(true);
}
void CharCreateDialog::setAttributes(const std::vector<std::string> &labels,
unsigned available, unsigned min,
unsigned max)
{
mMaxPoints = available;
for (unsigned i = 0; i < mAttributeLabel.size(); i++)
{
remove(mAttributeLabel[i]);
delete mAttributeLabel[i];
remove(mAttributeSlider[i]);
delete mAttributeSlider[i];
remove(mAttributeValue[i]);
delete mAttributeValue[i];
}
mAttributeLabel.clear();
mAttributeSlider.clear();
mAttributeValue.clear();
mAttributes.resize(labels.size(), min);
int w = 200;
int h = 190;
// No attribute sliders when they can not be adapted by the user
if (min == max)
{
mAttributesLeft->setVisible(false);
mCreateButton->setEnabled(true);
}
else
{
h += 20 * labels.size() + 20;
mAttributeLabel.resize(labels.size());
mAttributeSlider.resize(labels.size());
mAttributeValue.resize(labels.size());
for (unsigned i = 0; i < labels.size(); i++)
{
const int y = 140 + i * 20;
Label *attributeLabel = new Label(labels[i]);
attributeLabel->setWidth(70);
attributeLabel->setPosition(5, y);
add(attributeLabel);
Slider *attributeSlider = new Slider(min, max);
attributeSlider->setDimension(gcn::Rectangle(75, y, 100, 10));
attributeSlider->setActionEventId("statslider");
attributeSlider->addActionListener(this);
add(attributeSlider);
Label *attributeValue = new Label(toString(min));
attributeValue->setPosition(180, y);
add(attributeValue);
mAttributeLabel[i] = attributeLabel;
mAttributeSlider[i] = attributeSlider;
mAttributeValue[i] = attributeValue;
}
mAttributesLeft->setVisible(true);
mAttributesLeft->setPosition(15, h - 50);
updateSliders();
}
mCancelButton->setPosition(
w - 5 - mCancelButton->getWidth(),
h - 5 - mCancelButton->getHeight());
mCreateButton->setPosition(
mCancelButton->getX() - 5 - mCreateButton->getWidth(),
h - 5 - mCancelButton->getHeight());
setContentSize(w, h);
center();
}
void CharCreateDialog::setFixedGender(bool fixed, Gender gender)
{
if (gender == GENDER_FEMALE)
{
mFemale->setSelected(true);
mMale->setSelected(false);
}
else
{
mMale->setSelected(true);
mFemale->setSelected(false);
}
mPlayer->setGender(gender);
if (fixed)
{
mMale->setEnabled(false);
mMale->setVisible(false);
mFemale->setVisible(false);
mFemale->setEnabled(false);
}
}
void CharCreateDialog::updateHair()
{
if (mHairColorId < 0)
mHairColorId = mHairColorsIds.size() - 1;
if (mHairColorId > (int)mHairColorsIds.size() - 1)
mHairColorId = 0;
if (mHairStyleId < 0)
mHairStyleId = mHairStylesIds.size() - 1;
if (mHairStyleId > (int)mHairStylesIds.size() - 1)
mHairStyleId = 0;
// Should avoid the most common crash case
int hairStyle = mHairStylesIds.empty() ?
0 : mHairStylesIds.at(mHairStyleId);
int hairColor = mHairColorsIds.empty() ?
0 : mHairColorsIds.at(mHairColorId);
mPlayer->setSprite(Net::getCharHandler()->hairSprite(),
hairStyle * -1, hairDB.getHairColor(hairColor));
}