blob: b0f8a1359aa5c29729f63cf02a0bb1c6b1896dbe (
plain) (
tree)
|
|
/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef _CHAR_SELECT_H
#define _CHAR_SELECT_H
#include <allegro.h>
#include "../main.h"
#include "../net/network.h"
#include "gui.h"
#include "button.h"
#include <guichan/allegro.hpp>
/**
* Character selection dialog.
*
* \ingroup GUI
*/
class CharSelectDialog : public Window, public gcn::ActionListener {
private:
Button *selectButton;
Button *cancelButton;
Button *newCharButton;
Button *delCharButton;
gcn::Label *nameLabel;
gcn::Label *levelLabel;
gcn::Label *jobLevelLabel;
gcn::Label *moneyLabel;
public:
CharSelectDialog(gcn::Container *parent);
~CharSelectDialog();
void action(const std::string& eventId);
void setName(const std::string name)
{
nameLabel->setCaption(name);
}
void setLevel(const std::string level)
{
levelLabel->setCaption(level);
}
void setJobLevel(const std::string level)
{
jobLevelLabel->setCaption(level);
}
void setMoney(const std::string money)
{
moneyLabel->setCaption(money);
}
};
/**
* Character creation dialog.
*
* \ingroup GUI
*/
class CharCreateDialog : public Window, public gcn::ActionListener {
private:
gcn::TextField *nameField;
gcn::Label *nameLabel;
Button *nextHairColorButton;
Button *prevHairColorButton;
gcn::Label *hairColorLabel;
Button *nextHairStyleButton;
Button *prevHairStyleButton;
gcn::Label *hairStyleLabel;
Button *createButton;
public:
CharCreateDialog(gcn::Container *parent);
~CharCreateDialog();
void action(const std::string& eventId);
std::string getName() { return nameField->getText(); }
};
void charSelect();
void serverCharSelect();
void charCreate();
void serverCharDelete();
void serverCharCreate();
#endif
|