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/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#ifndef _CHAR_SELECT_H
#define _CHAR_SELECT_H
#include "confirm_dialog.h"
#include "window.h"
#include "../guichanfwd.h"
#include <SDL_events.h>
class PlayerBox;
struct PLAYER_INFO;
/**
* Character selection dialog.
*
* \ingroup Interface
*/
class CharSelectDialog : public Window, public gcn::ActionListener
{
public:
/**
* Constructor.
*/
CharSelectDialog();
void action(const std::string& eventId);
void setPlayerInfo(PLAYER_INFO* pi);
void logic();
private:
gcn::Button *selectButton;
gcn::Button *cancelButton;
gcn::Button *newCharButton;
gcn::Button *delCharButton;
gcn::Button *previousButton;
gcn::Button *nextButton;
gcn::Label *nameLabel;
gcn::Label *levelLabel;
gcn::Label *jobLevelLabel;
gcn::Label *moneyLabel;
int mStatus;
int mCurrentSlot;
PlayerBox *playerBox;
void changeSlot(int slot);
/**
* Communicate character deletion to the server.
*/
void attemptCharDelete();
/**
* Check server answer.
*/
void checkCharDelete();
/**
* Communicate character selection to the server.
*/
void attemptCharSelect();
/**
* Check server answer.
*/
void checkCharSelect();
/**
* Listener for confirming character deletion.
*/
class CharDeleteConfirm : public ConfirmDialog
{
public:
CharDeleteConfirm(CharSelectDialog *master);
void action(const std::string &eventId);
void logic();
private:
CharSelectDialog *master;
int mStatus;
};
};
/**
* Character creation dialog.
*
* \ingroup GUI
*/
class CharCreateDialog : public Window, public gcn::ActionListener
{
public:
/**
* Constructor.
*/
CharCreateDialog(Window *parent = NULL, int slot = 0);
void logic();
void action(const std::string& eventId);
std::string getName();
private:
gcn::TextField *nameField;
gcn::Label *nameLabel;
gcn::Button *nextHairColorButton;
gcn::Button *prevHairColorButton;
gcn::Label *hairColorLabel;
gcn::Button *nextHairStyleButton;
gcn::Button *prevHairStyleButton;
gcn::Label *hairStyleLabel;
gcn::Button *createButton;
gcn::Button *cancelButton;
PlayerBox *playerBox;
int mStatus;
int mSlot;
/**
* Communicate character creation to the server.
*/
void attemptCharCreate();
/**
* Receive new char info.
*/
void checkCharCreate();
};
void charSelectInputHandler(SDL_KeyboardEvent *keyEvent);
#endif
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