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/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#ifndef _CHAR_SELECT_H
#define _CHAR_SELECT_H
#include "window.h"
#include "../guichanfwd.h"
#include "../lockedarray.h"
#include <guichan/actionlistener.hpp>
#include "../logindata.h"
class Player;
class LocalPlayer;
class PlayerBox;
/**
* Character selection dialog.
*
* \ingroup Interface
*/
class CharSelectDialog : public Window, public gcn::ActionListener
{
public:
friend class CharDeleteConfirm;
/**
* Constructor.
*/
CharSelectDialog(LockedArray<LocalPlayer*> *charInfo,
LoginData *loginData);
void action(const gcn::ActionEvent &event);
void updatePlayerInfo();
void logic();
bool selectByName(const std::string &name);
/**
* Returns name of selected player
*/
std::string getName();
private:
LockedArray<LocalPlayer*> *mCharInfo;
gcn::Button *mSelectButton;
gcn::Button *mCancelButton;
gcn::Button *mNewCharButton;
gcn::Button *mDelCharButton;
gcn::Button *mPreviousButton;
gcn::Button *mNextButton;
gcn::Button *mUnRegisterButton;
gcn::Label *mNameLabel;
gcn::Label *mLevelLabel;
gcn::Label *mMoneyLabel;
PlayerBox *mPlayerBox;
bool mCharSelected;
LoginData *mLoginData;
/**
* Communicate character deletion to the server.
*/
void attemptCharDelete();
/**
* Communicate character selection to the server.
*/
void attemptCharSelect();
};
/**
* Character creation dialog.
*
* \ingroup Interface
*/
class CharCreateDialog : public Window, public gcn::ActionListener
{
public:
/**
* Constructor.
*/
CharCreateDialog(Window *parent, int slot);
/**
* Destructor.
*/
~CharCreateDialog();
void
action(const gcn::ActionEvent &event);
const std::string&
getName();
/**
* Unlocks the dialog, enabling the create character button again.
*/
void
unlock();
private:
int getDistributedPoints();
void UpdateSliders();
gcn::TextField *mNameField;
gcn::Label *mNameLabel;
gcn::Button *mNextHairColorButton;
gcn::Button *mPrevHairColorButton;
gcn::Label *mHairColorLabel;
gcn::Button *mNextHairStyleButton;
gcn::Button *mPrevHairStyleButton;
gcn::Label *mHairStyleLabel;
gcn::Slider *mAttributeSlider[7];
gcn::Label *mAttributeLabel[7];
gcn::Label *mAttributeValue[7];
gcn::Label *mAttributesLeft;
gcn::Button *mCreateButton;
gcn::Button *mCancelButton;
Player *mPlayer;
PlayerBox *mPlayerBox;
int mSlot;
static const int mMaxPoints = 70;
int mUsedPoints;
/**
* Communicate character creation to the server.
*/
void attemptCharCreate();
};
#endif
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