/*
* The Mana World
* Copyright (C) 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "gui/button.h"
#include "gui/char_select.h"
#include "gui/confirm_dialog.h"
#include "gui/label.h"
#include "gui/ok_dialog.h"
#include "gui/playerbox.h"
#include "gui/textfield.h"
#ifdef TMWSERV_SUPPORT
#include "gui/radiobutton.h"
#include "gui/slider.h"
#include "gui/unregisterdialog.h"
#include "gui/changepassworddialog.h"
#include "gui/changeemaildialog.h"
#include "logindata.h"
#include "net/tmwserv/accountserver/account.h"
#include "net/tmwserv/charserverhandler.h"
#else
#include "net/ea/charserverhandler.h"
#endif
#include "net/charhandler.h"
#include "net/net.h"
#include "gui/widgets/layout.h"
#include "game.h"
#include "localplayer.h"
#include "main.h"
#include "units.h"
#include "net/messageout.h"
#include "resources/colordb.h"
#include "utils/gettext.h"
#include "utils/strprintf.h"
#include "utils/stringutils.h"
#include <guichan/font.hpp>
#include <string>
// Defined in main.cpp, used here for setting the char create dialog
extern CharServerHandler charServerHandler;
/**
* Listener for confirming character deletion.
*/
class CharDeleteConfirm : public ConfirmDialog
{
public:
CharDeleteConfirm(CharSelectDialog *master);
void action(const gcn::ActionEvent &event);
private:
CharSelectDialog *master;
};
CharDeleteConfirm::CharDeleteConfirm(CharSelectDialog *m):
ConfirmDialog(_("Confirm Character Delete"),
_("Are you sure you want to delete this character?"), m),
master(m)
{
}
void CharDeleteConfirm::action(const gcn::ActionEvent &event)
{
//ConfirmDialog::action(event);
if (event.getId() == "yes")
{
master->attemptCharDelete();
}
ConfirmDialog::action(event);
}
#ifdef TMWSERV_SUPPORT
CharSelectDialog::CharSelectDialog(LockedArray<LocalPlayer*> *charInfo,
LoginData *loginData):
Window(_("Account and Character Management")),
mCharInfo(charInfo),
mCharSelected(false),
mLoginData(loginData)
#else
CharSelectDialog::CharSelectDialog(LockedArray<LocalPlayer*> *charInfo,
Gender gender):
Window(_("Select Character")),
mCharInfo(charInfo),
mCharSelected(false),
mGender(gender)
#endif
{
mSelectButton = new Button(_("Ok"), "ok", this);
mCancelButton = new Button(_("Cancel"), "cancel", this);
mPreviousButton = new Button(_("Previous"), "previous", this);
mNextButton = new Button(_("Next"), "next", this);
mNameLabel = new Label(strprintf(_("Name: %s"), ""));
mLevelLabel = new Label(strprintf(_("Level: %d"), 0));
#ifdef TMWSERV_SUPPORT
mNewCharButton = new Button(_("New"), "new", this);
mDelCharButton = new Button(_("Delete"), "delete", this);
mUnRegisterButton = new Button(_("Unregister"), "unregister", this);
mChangePasswordButton = new Button(_("Change Password"), "change_password", this);
mChangeEmailButton = new Button(_("Change Email Address"), "change_email", this);
mAccountNameLabel = new Label(strprintf(_("Account: %s"), mLoginData->username.c_str()));
mNameLabel = new Label(strprintf(_("Name: %s"), ""));
mLevelLabel = new Label(strprintf(_("Level: %d"), 0));
mMoneyLabel = new Label(strprintf(_("Money: %d"), 0));
// Control that shows the Player
mPlayerBox = new PlayerBox;
mPlayerBox->setWidth(74);
ContainerPlacer place;
place = getPlacer(0, 0);
place(0, 0, mAccountNameLabel);
place(0, 1, mUnRegisterButton);
place(0, 2, mChangePasswordButton);
place(1, 2, mChangeEmailButton);
place = getPlacer(0, 1);
place(0, 0, mPlayerBox, 1, 5).setPadding(3);
place(1, 0, mNameLabel, 3);
place(1, 1, mLevelLabel, 3);
place(1, 2, mMoneyLabel, 3);
place(1, 3, mPreviousButton);
place(2, 3, mNextButton);
place(1, 4, mNewCharButton);
place(2, 4, mDelCharButton);
place.getCell().matchColWidth(1, 2);
place = getPlacer(0, 2);
place(0, 0, mSelectButton);
place(1, 0, mCancelButton);
reflowLayout(265, 0);
#else
mCharInfo->select(0);
LocalPlayer *pi = mCharInfo->getEntry();
if (pi)
mMoney = Units::formatCurrency(pi->getMoney());
// Control that shows the Player
mPlayerBox = new PlayerBox;
mPlayerBox->setWidth(74);
mJobLevelLabel = new Label(strprintf(_("Job Level: %d"), 0));
mMoneyLabel = new Label(strprintf(_("Money: %s"), mMoney.c_str()));
const std::string tempString = getFont()->getWidth(_("New")) <
getFont()->getWidth(_("Delete")) ?
_("Delete") : _("New");
mNewDelCharButton = new Button(tempString, "newdel", this);
ContainerPlacer place;
place = getPlacer(0, 0);
place(0, 0, mPlayerBox, 1, 6).setPadding(3);
place(1, 0, mNewDelCharButton);
place(1, 1, mNameLabel, 5);
place(1, 2, mLevelLabel, 5);
place(1, 3, mJobLevelLabel, 5);
place(1, 4, mMoneyLabel, 5);
place.getCell().matchColWidth(1, 4);
place = getPlacer(0, 2);
place(0, 0, mPreviousButton);
place(1, 0, mNextButton);
place(4, 0, mCancelButton);
place(5, 0, mSelectButton);
reflowLayout(250, 0);
#endif
center();
setVisible(true);
mSelectButton->requestFocus();
updatePlayerInfo();
}
void CharSelectDialog::action(const gcn::ActionEvent &event)
{
#ifdef TMWSERV_SUPPORT
// The pointers are set to NULL if there is no character stored
if (event.getId() == "ok" && (mCharInfo->getEntry()))
#else
if (event.getId() == "ok" && n_character > 0)
#endif
{
// Start game
#ifdef TMWSERV_SUPPORT
mNewCharButton->setEnabled(false);
mDelCharButton->setEnabled(false);
mUnRegisterButton->setEnabled(false);
#else
mNewDelCharButton->setEnabled(false);
#endif
mSelectButton->setEnabled(false);
mPreviousButton->setEnabled(false);
mNextButton->setEnabled(false);
mCharSelected = true;
attemptCharSelect();
}
else if (event.getId() == "cancel")
{
#ifdef TMWSERV_SUPPORT
mCharInfo->clear();
state = STATE_SWITCH_ACCOUNTSERVER_ATTEMPT;
#else
state = STATE_EXIT;
#endif
}
#ifdef TMWSERV_SUPPORT
else if (event.getId() == "new")
{
// TODO: Search the first free slot, and start CharCreateDialog
// maybe add that search to the constructor.
if (!(mCharInfo->getEntry()))
{
// Start new character dialog
CharCreateDialog *charCreateDialog =
new CharCreateDialog(this, mCharInfo->getPos());
charServerHandler.setCharCreateDialog(charCreateDialog);
}
}
else if (event.getId() == "delete")
{
// Delete character
if (mCharInfo->getEntry())
{
new CharDeleteConfirm(this);
}
}
#else
else if (event.getId() == "newdel")
{
// Check for a character
if (mCharInfo->getEntry())
{
new CharDeleteConfirm(this);
}
else if (n_character <= maxSlot)
{
// Start new character dialog
CharCreateDialog *charCreateDialog =
new CharCreateDialog(this, mCharInfo->getPos(), mGender);
charServerHandler.setCharCreateDialog(charCreateDialog);
}
}
#endif
else if (event.getId() == "previous")
{
mCharInfo->prev();
LocalPlayer *pi = mCharInfo->getEntry();
if (pi)
mMoney = Units::formatCurrency(pi->getMoney());
}
else if (event.getId() == "next")
{
mCharInfo->next();
LocalPlayer *pi = mCharInfo->getEntry();
if (pi)
mMoney = Units::formatCurrency(pi->getMoney());
}
#ifdef TMWSERV_SUPPORT
else if (event.getId() == "unregister")
{
new UnRegisterDialog(this, mLoginData);
}
else if (event.getId() == "change_password")
{
new ChangePasswordDialog(this, mLoginData);
}
else if (event.getId() == "change_email")
{
new ChangeEmailDialog(this, mLoginData);
}
#endif
}
void CharSelectDialog::updatePlayerInfo()
{
LocalPlayer *pi = mCharInfo->getEntry();
if (pi)
{
mNameLabel->setCaption(strprintf(_("Name: %s"),
pi->getName().c_str()));
mLevelLabel->setCaption(strprintf(_("Level: %d"), pi->getLevel()));
#ifndef TMWSERV_SUPPORT
mJobLevelLabel->setCaption(strprintf(_("Job Level: %d"),
pi->mJobLevel));
#endif
mMoneyLabel->setCaption(strprintf(_("Money: %s"), mMoney.c_str()));
if (!mCharSelected)
{
#ifdef TMWSERV_SUPPORT
mNewCharButton->setEnabled(false);
mDelCharButton->setEnabled(true);
#else
mNewDelCharButton->setCaption(_("Delete"));
#endif
mSelectButton->setEnabled(true);
}
}
else
{
mNameLabel->setCaption(strprintf(_("Name: %s"), ""));
mLevelLabel->setCaption(strprintf(_("Level: %d"), 0));
#ifndef TMWSERV_SUPPORT
mJobLevelLabel->setCaption(strprintf(_("Job Level: %d"), 0));
#endif
mMoneyLabel->setCaption(strprintf(_("Money: %s"), ""));
#ifdef TMWSERV_SUPPORT
mNewCharButton->setEnabled(true);
mDelCharButton->setEnabled(false);
#else
mNewDelCharButton->setCaption(_("New"));
#endif
mSelectButton->setEnabled(false);
}
mPlayerBox->setPlayer(pi);
}
void CharSelectDialog::attemptCharDelete()
{
// Net::getCharHandler()->deleteCharacter(mCharInfo->getPos(), mCharInfo->getEntry());
#ifdef TMWSERV_SUPPORT
Net::AccountServer::Account::deleteCharacter(mCharInfo->getPos());
#else
charHandler->deleteCharacter(mCharInfo->getPos(), mCharInfo->getEntry());
#endif
mCharInfo->lock();
}
void CharSelectDialog::attemptCharSelect()
{
// Net::getCharHandler()->chooseCharacter(mCharInfo->getPos(), mCharInfo->getEntry());
#ifdef TMWSERV_SUPPORT
Net::AccountServer::Account::selectCharacter(mCharInfo->getPos());
#else
charHandler->chooseCharacter(mCharInfo->getPos(), mCharInfo->getEntry());
#endif
mCharInfo->lock();
}
void CharSelectDialog::logic()
{
updatePlayerInfo();
}
bool CharSelectDialog::selectByName(const std::string &name)
{
if (mCharInfo->isLocked())
return false;
unsigned int oldPos = mCharInfo->getPos();
mCharInfo->select(0);
do
{
LocalPlayer *player = mCharInfo->getEntry();
if (player && player->getName() == name)
return true;
mCharInfo->next();
} while (mCharInfo->getPos());
mCharInfo->select(oldPos);
return false;
}
#ifdef TMWSERV_SUPPORT
CharCreateDialog::CharCreateDialog(Window *parent, int slot):
#else
CharCreateDialog::CharCreateDialog(Window *parent, int slot,
Gender gender):
#endif
Window(_("Create Character"), true, parent),
mSlot(slot)
{
mPlayer = new Player(0, 0, NULL);
#ifdef TMWSERV_SUPPORT
mPlayer->setGender(GENDER_MALE);
#else
mPlayer->setGender(gender);
#endif
int numberOfHairColors = ColorDB::size();
mPlayer->setHairStyle(rand() % mPlayer->getNumOfHairstyles(),
rand() % numberOfHairColors);
mNameField = new TextField("");
mNameLabel = new Label(_("Name:"));
mNextHairColorButton = new Button(">", "nextcolor", this);
mPrevHairColorButton = new Button("<", "prevcolor", this);
mHairColorLabel = new Label(_("Hair Color:"));
mNextHairStyleButton = new Button(">", "nextstyle", this);
mPrevHairStyleButton = new Button("<", "prevstyle", this);
mHairStyleLabel = new Label(_("Hair Style:"));
mCreateButton = new Button(_("Create"), "create", this);
mCancelButton = new Button(_("Cancel"), "cancel", this);
#ifdef TMWSERV_SUPPORT
mMale = new RadioButton(_("Male"), "gender");
mFemale = new RadioButton(_("Female"), "gender");
// Default to a Male character
mMale->setSelected(true);
mMale->setActionEventId("gender");
mFemale->setActionEventId("gender");
mMale->addActionListener(this);
mFemale->addActionListener(this);
#endif
mPlayerBox = new PlayerBox(mPlayer);
mPlayerBox->setWidth(74);
mNameField->setActionEventId("create");
mNameField->addActionListener(this);
#ifdef TMWSERV_SUPPORT
mAttributeLabel[0] = new gcn::Label(_("Strength:"));
mAttributeLabel[1] = new gcn::Label(_("Agility:"));
mAttributeLabel[2] = new gcn::Label(_("Dexterity:"));
mAttributeLabel[3] = new gcn::Label(_("Vitality:"));
mAttributeLabel[4] = new gcn::Label(_("Intelligence:"));
mAttributeLabel[5] = new gcn::Label(_("Willpower:"));
for (int i = 0; i < 6; i++)
{
mAttributeLabel[i]->setWidth(70);
mAttributeSlider[i] = new Slider(1, 20);
mAttributeValue[i] = new gcn::Label("1");
};
mAttributesLeft = new gcn::Label(strprintf(_("Please distribute %d points"), 99));
int w = 200;
int h = 330;
setContentSize(w, h);
mPlayerBox->setDimension(gcn::Rectangle(80, 30, 110, 85));
mNameLabel->setPosition(5, 5);
mNameField->setDimension(
gcn::Rectangle(45, 5, w - 45 - 7, mNameField->getHeight()));
mPrevHairColorButton->setPosition(90, 35);
mNextHairColorButton->setPosition(165, 35);
mHairColorLabel->setPosition(5, 40);
mPrevHairStyleButton->setPosition(90, 64);
mNextHairStyleButton->setPosition(165, 64);
mHairStyleLabel->setPosition(5, 70);
for (int i=0; i<6; i++)
{
mAttributeSlider[i]->setValue(10);
mAttributeSlider[i]->setDimension(gcn::Rectangle( 75, 140 + i*20,
100, 10));
mAttributeSlider[i]->setActionEventId("statslider");
mAttributeSlider[i]->addActionListener(this);
mAttributeValue[i]->setPosition(180, 140 + i*20);
mAttributeLabel[i]->setPosition(5, 140 + i*20);
};
mAttributesLeft->setPosition(15, 280);
updateSliders();
mCancelButton->setPosition(
w - 5 - mCancelButton->getWidth(),
h - 5 - mCancelButton->getHeight());
mCreateButton->setPosition(
mCancelButton->getX() - 5 - mCreateButton->getWidth(),
h - 5 - mCancelButton->getHeight());
mMale->setPosition(30, 120);
mFemale->setPosition(100, 120);
add(mPlayerBox);
add(mNameField);
add(mNameLabel);
add(mNextHairColorButton);
add(mPrevHairColorButton);
add(mHairColorLabel);
add(mNextHairStyleButton);
add(mPrevHairStyleButton);
add(mHairStyleLabel);
for (int i = 0; i < 6; i++)
{
add(mAttributeSlider[i]);
add(mAttributeValue[i]);
add(mAttributeLabel[i]);
};
add(mAttributesLeft);
add(mCreateButton);
add(mCancelButton);
add(mMale);
add(mFemale);
#else
ContainerPlacer place;
place = getPlacer(0, 0);
place(0, 0, mNameLabel, 1);
place(1, 0, mNameField, 6);
place(0, 1, mHairStyleLabel, 1);
place(1, 1, mPrevHairStyleButton);
place(2, 1, mPlayerBox, 1, 8).setPadding(3);
place(3, 1, mNextHairStyleButton);
place(0, 2, mHairColorLabel, 1);
place(1, 2, mPrevHairColorButton);
place(3, 2, mNextHairColorButton);
place.getCell().matchColWidth(0, 2);
place = getPlacer(0, 2);
place(4, 0, mCancelButton);
place(5, 0, mCreateButton);
reflowLayout(225, 0);
#endif
center();
setVisible(true);
mNameField->requestFocus();
}
CharCreateDialog::~CharCreateDialog()
{
delete mPlayer;
// Make sure the char server handler knows that we're gone
charServerHandler.setCharCreateDialog(0);
}
void CharCreateDialog::action(const gcn::ActionEvent &event)
{
int numberOfColors = ColorDB::size();
if (event.getId() == "create")
{
if (getName().length() >= 4)
{
// Attempt to create the character
mCreateButton->setEnabled(false);
#ifdef TMWSERV_SUPPORT
unsigned int genderSelected;
if (mMale->isSelected()) {
genderSelected = GENDER_MALE;
} else {
genderSelected = GENDER_FEMALE;
}
Net::AccountServer::Account::createCharacter(
getName(),
mPlayer->getHairStyle(),
mPlayer->getHairColor(),
genderSelected, // gender
(int) mAttributeSlider[0]->getValue(), // STR
(int) mAttributeSlider[1]->getValue(), // AGI
(int) mAttributeSlider[2]->getValue(), // DEX
(int) mAttributeSlider[3]->getValue(), // VIT
(int) mAttributeSlider[4]->getValue(), // INT
(int) mAttributeSlider[5]->getValue() // WILL
);
#else
charHandler->newCharacter(getName(), mSlot, false,
mPlayer->getHairStyle(), mPlayer->getHairColor());
#endif
}
else
{
new OkDialog(_("Error"),
_("Your name needs to be at least 4 characters."),
this);
}
}
else if (event.getId() == "cancel")
scheduleDelete();
else if (event.getId() == "nextcolor")
mPlayer->setHairStyle(mPlayer->getHairStyle(),
(mPlayer->getHairColor() + 1) % numberOfColors);
else if (event.getId() == "prevcolor")
mPlayer->setHairStyle(mPlayer->getHairStyle(),
(mPlayer->getHairColor() + numberOfColors - 1) %
numberOfColors);
else if (event.getId() == "nextstyle")
mPlayer->setHairStyle(mPlayer->getHairStyle() + 1,
mPlayer->getHairColor());
else if (event.getId() == "prevstyle")
mPlayer->setHairStyle(mPlayer->getHairStyle() +
mPlayer->getNumOfHairstyles() - 1,
mPlayer->getHairColor());
#ifdef TMWSERV_SUPPORT
else if (event.getId() == "statslider") {
updateSliders();
}
else if (event.getId() == "gender"){
if (mMale->isSelected()) {
mPlayer->setGender(GENDER_MALE);
} else {
mPlayer->setGender(GENDER_FEMALE);
}
}
#endif
}
std::string CharCreateDialog::getName()
{
std::string name = mNameField->getText();
trim(name);
return name;
}
#ifdef TMWSERV_SUPPORT
void CharCreateDialog::updateSliders()
{
for (int i = 0; i < 6; i++)
{
// Update captions
mAttributeValue[i]->setCaption(
toString((int) (mAttributeSlider[i]->getValue())));
mAttributeValue[i]->adjustSize();
}
// Update distributed points
int pointsLeft = 60 - getDistributedPoints();
if (pointsLeft == 0)
{
mAttributesLeft->setCaption(_("Character stats OK"));
mCreateButton->setEnabled(true);
}
else
{
mCreateButton->setEnabled(false);
if (pointsLeft > 0)
{
mAttributesLeft->setCaption(strprintf(_("Please distribute %d points"), pointsLeft));
}
else
{
mAttributesLeft->setCaption(strprintf(_("Please remove %d points"), -pointsLeft));
}
}
mAttributesLeft->adjustSize();
}
#endif
void CharCreateDialog::unlock()
{
mCreateButton->setEnabled(true);
}
#ifdef TMWSERV_SUPPORT
int CharCreateDialog::getDistributedPoints()
{
int points = 0;
for (int i = 0; i < 6; i++)
{
points += (int) mAttributeSlider[i]->getValue();
}
return points;
}
#endif