/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#include "char_select.h"
#include <string>
#include <guichan/widgets/label.hpp>
#include "button.h"
#include "confirm_dialog.h"
#include "ok_dialog.h"
#include "playerbox.h"
#include "textfield.h"
#include "../game.h"
#include "../localplayer.h"
#include "../main.h"
#include "../net/messageout.h"
#include "../net/network.h"
#include "../net/protocol.h"
#include "../utils/tostring.h"
/**
* Listener for confirming character deletion.
*/
class CharDeleteConfirm : public ConfirmDialog
{
public:
CharDeleteConfirm(CharSelectDialog *master);
void action(const std::string &eventId, gcn::Widget *widget);
private:
CharSelectDialog *master;
};
CharDeleteConfirm::CharDeleteConfirm(CharSelectDialog *m):
ConfirmDialog("Confirm", "Are you sure you want to delete this character?",
m),
master(m)
{
}
void CharDeleteConfirm::action(const std::string &eventId, gcn::Widget *widget)
{
//ConfirmDialog::action(eventId);
if (eventId == "yes") {
master->attemptCharDelete();
}
ConfirmDialog::action(eventId, widget);
}
CharSelectDialog::CharSelectDialog(LockedArray<LocalPlayer*> *charInfo):
Window("Select Character"),
mCharInfo(charInfo), mCharSelected(false)
{
mSelectButton = new Button("Ok", "ok", this);
mCancelButton = new Button("Cancel", "cancel", this);
mNewCharButton = new Button("New", "new", this);
mDelCharButton = new Button("Delete", "delete", this);
mPreviousButton = new Button("Previous", "previous", this);
mNextButton = new Button("Next", "next", this);
mNameLabel = new gcn::Label("Name");
mLevelLabel = new gcn::Label("Level");
mMoneyLabel = new gcn::Label("Money");
mPlayerBox = new PlayerBox(0);
int w = 195;
int h = 220;
setContentSize(w, h);
mPlayerBox->setDimension(gcn::Rectangle(5, 5, w - 10, 90));
mNameLabel->setDimension(gcn::Rectangle(10, 100, 128, 16));
mLevelLabel->setDimension(gcn::Rectangle(10, 116, 128, 16));
mMoneyLabel->setDimension(gcn::Rectangle(10, 148, 128, 16));
mPreviousButton->setPosition(5, 170);
mNextButton->setPosition(mPreviousButton->getWidth() + 10, 170);
mNewCharButton->setPosition(5, h - 5 - mNewCharButton->getHeight());
mDelCharButton->setPosition(
5 + mNewCharButton->getWidth() + 5,
mNewCharButton->getY());
mCancelButton->setPosition(
w - 5 - mCancelButton->getWidth(),
mNewCharButton->getY());
mSelectButton->setPosition(
mCancelButton->getX() - 5 - mSelectButton->getWidth(),
mNewCharButton->getY());
add(mPlayerBox);
add(mSelectButton);
add(mCancelButton);
add(mNewCharButton);
add(mDelCharButton);
add(mPreviousButton);
add(mNextButton);
add(mNameLabel);
add(mLevelLabel);
add(mMoneyLabel);
mSelectButton->requestFocus();
setLocationRelativeTo(getParent());
updatePlayerInfo();
}
void CharSelectDialog::action(const std::string &eventId, gcn::Widget *widget)
{
if (eventId == "ok" && n_character > 0)
{
// Start game
mNewCharButton->setEnabled(false);
mDelCharButton->setEnabled(false);
mSelectButton->setEnabled(false);
mPreviousButton->setEnabled(false);
mNextButton->setEnabled(false);
mCharSelected = true;
attemptCharSelect();
}
else if (eventId == "cancel")
{
state = STATE_EXIT;
}
else if (eventId == "new")
{
if (n_character < MAX_SLOT + 1)
{
// Start new character dialog
mCharInfo->lock();
new CharCreateDialog(this, mCharInfo->getPos());
mCharInfo->unlock();
}
}
else if (eventId == "delete")
{
// Delete character
if (mCharInfo->getEntry())
{
new CharDeleteConfirm(this);
}
}
else if (eventId == "previous")
{
mCharInfo->prev();
}
else if (eventId == "next")
{
mCharInfo->next();
}
}
void CharSelectDialog::updatePlayerInfo()
{
LocalPlayer *pi = mCharInfo->getEntry();
if (pi) {
mNameLabel->setCaption(pi->getName());
mLevelLabel->setCaption("Lvl: " + toString(pi->mLevel));
mMoneyLabel->setCaption("Money: " + toString(pi->mMoney));
if (!mCharSelected)
{
mNewCharButton->setEnabled(false);
mDelCharButton->setEnabled(true);
mSelectButton->setEnabled(true);
}
mPlayerBox->mHairStyle = pi->getHairStyle();
mPlayerBox->mHairColor = pi->getHairColor();
mPlayerBox->mSex = pi->getSex();
mPlayerBox->mShowPlayer = true;
} else {
mNameLabel->setCaption("Name");
mLevelLabel->setCaption("Level");
mMoneyLabel->setCaption("Money");
mNewCharButton->setEnabled(true);
mDelCharButton->setEnabled(false);
mSelectButton->setEnabled(false);
mPlayerBox->mHairStyle = 0;
mPlayerBox->mHairColor = 0;
mPlayerBox->mShowPlayer = false;
}
}
void CharSelectDialog::attemptCharDelete()
{
// Request character deletion
MessageOut msg(PAMSG_CHAR_DELETE);
// TODO: Send the selected slot
msg.writeByte(0);
Network::send(Network::ACCOUNT, msg);
mCharInfo->lock();
}
void CharSelectDialog::attemptCharSelect()
{
// Request character selection
MessageOut msg(PAMSG_CHAR_SELECT);
msg.writeByte(mCharInfo->getPos());
Network::send(Network::ACCOUNT, msg);
mCharInfo->lock();
}
void CharSelectDialog::logic()
{
updatePlayerInfo();
}
std::string CharSelectDialog::getName()
{
return mNameLabel->getCaption();
}
CharCreateDialog::CharCreateDialog(Window *parent, int slot):
Window("Create Character", true, parent), mSlot(slot)
{
mNameField = new TextField("");
mNameLabel = new gcn::Label("Name:");
mNextHairColorButton = new Button(">", "nextcolor", this);
mPrevHairColorButton = new Button("<", "prevcolor", this);
mHairColorLabel = new gcn::Label("Hair Color:");
mNextHairStyleButton = new Button(">", "nextstyle", this);
mPrevHairStyleButton = new Button("<", "prevstyle", this);
mHairStyleLabel = new gcn::Label("Hair Style:");
mCreateButton = new Button("Create", "create", this);
mCancelButton = new Button("Cancel", "cancel", this);
mPlayerBox = new PlayerBox(0);
mPlayerBox->mShowPlayer = true;
mNameField->setEventId("create");
int w = 200;
int h = 150;
setContentSize(w, h);
mPlayerBox->setDimension(gcn::Rectangle(80, 30, 110, 85));
mNameLabel->setPosition(5, 5);
mNameField->setDimension(
gcn::Rectangle(45, 5, w - 45 - 7, mNameField->getHeight()));
mPrevHairColorButton->setPosition(90, 35);
mNextHairColorButton->setPosition(165, 35);
mHairColorLabel->setPosition(5, 40);
mPrevHairStyleButton->setPosition(90, 64);
mNextHairStyleButton->setPosition(165, 64);
mHairStyleLabel->setPosition(5, 70);
mCancelButton->setPosition(
w - 5 - mCancelButton->getWidth(),
h - 5 - mCancelButton->getHeight());
mCreateButton->setPosition(
mCancelButton->getX() - 5 - mCreateButton->getWidth(),
h - 5 - mCancelButton->getHeight());
mNameField->addActionListener(this);
add(mPlayerBox);
add(mNameField);
add(mNameLabel);
add(mNextHairColorButton);
add(mPrevHairColorButton);
add(mHairColorLabel);
add(mNextHairStyleButton);
add(mPrevHairStyleButton);
add(mHairStyleLabel);
add(mCreateButton);
add(mCancelButton);
setLocationRelativeTo(getParent());
}
void CharCreateDialog::action(const std::string &eventId, gcn::Widget *widget)
{
if (eventId == "create") {
if (getName().length() >= 4) {
// Attempt to create the character
mCreateButton->setEnabled(false);
attemptCharCreate();
scheduleDelete();
}
else {
new OkDialog("Error",
"Your name needs to be at least 4 characters.", this);
}
}
else if (eventId == "cancel") {
scheduleDelete();
}
else if (eventId == "nextcolor") {
mPlayerBox->mHairColor++;
}
else if (eventId == "prevcolor") {
mPlayerBox->mHairColor += NR_HAIR_COLORS - 1;
}
else if (eventId == "nextstyle") {
mPlayerBox->mHairStyle++;
}
else if (eventId == "prevstyle") {
mPlayerBox->mHairStyle += NR_HAIR_STYLES - 1;
}
mPlayerBox->mHairColor %= NR_HAIR_COLORS;
mPlayerBox->mHairStyle %= NR_HAIR_STYLES;
}
std::string CharCreateDialog::getName()
{
return mNameField->getText();
}
void CharCreateDialog::attemptCharCreate()
{
// Send character infos
MessageOut outMsg(PAMSG_CHAR_CREATE);
outMsg.writeString(getName());
outMsg.writeByte(mPlayerBox->mHairStyle);
outMsg.writeByte(mPlayerBox->mHairColor);
// TODO: send selected sex
outMsg.writeByte(0); // Player sex
outMsg.writeShort(10); // STR
outMsg.writeShort(10); // AGI
outMsg.writeShort(10); // VIT
outMsg.writeShort(10); // INT
outMsg.writeShort(10); // DEX
outMsg.writeShort(10); // LUK
Network::send(Network::ACCOUNT, outMsg);
}