/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#include "buy.h"
#include <sstream>
#include <guichan/widgets/label.hpp>
#include "button.h"
#include "listbox.h"
#include "scrollarea.h"
#include "shop.h"
#include "slider.h"
#include "../game.h"
#include "../resources/iteminfo.h"
#include "../resources/itemmanager.h"
#include "../net/messageout.h"
#include "../net/protocol.h"
BuyDialog::BuyDialog():
Window("Buy"),
m_money(0), m_amountItems(0), m_maxItems(0)
{
itemList = new ListBox(this);
scrollArea = new ScrollArea(itemList);
slider = new Slider(1.0);
quantityLabel = new gcn::Label("0");
moneyLabel = new gcn::Label("Price: 0 GP");
increaseButton = new Button("+");
decreaseButton = new Button("-");
buyButton = new Button("Buy");
quitButton = new Button("Quit");
itemDescLabel = new gcn::Label("Description:");
itemEffectLabel = new gcn::Label("Effect:");
setContentSize(260, 210);
scrollArea->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER);
scrollArea->setDimension(gcn::Rectangle(5, 5, 250, 110));
itemList->setDimension(gcn::Rectangle(5, 5, 238, 110));
slider->setDimension(gcn::Rectangle(5, 120, 200, 10));
slider->setEnabled(false);
quantityLabel->setPosition(215, 120);
moneyLabel->setPosition(5, 130);
increaseButton->setPosition(40, 186);
increaseButton->setSize(20, 20);
increaseButton->setEnabled(false);
decreaseButton->setPosition(10, 186);
decreaseButton->setSize(20, 20);
decreaseButton->setEnabled(false);
buyButton->setPosition(180, 186);
buyButton->setEnabled(false);
quitButton->setPosition(212, 186);
itemEffectLabel->setDimension(gcn::Rectangle(5, 150, 240, 14));
itemDescLabel->setDimension(gcn::Rectangle(5, 169, 240, 14));
itemList->setEventId("item");
slider->setEventId("slider");
increaseButton->setEventId("+");
decreaseButton->setEventId("-");
buyButton->setEventId("buy");
quitButton->setEventId("quit");
itemList->addActionListener(this);
slider->addActionListener(this);
increaseButton->addActionListener(this);
decreaseButton->addActionListener(this);
buyButton->addActionListener(this);
quitButton->addActionListener(this);
add(scrollArea);
add(slider);
add(quantityLabel);
add(buyButton);
add(quitButton);
add(increaseButton);
add(decreaseButton);
add(moneyLabel);
add(itemDescLabel);
add(itemEffectLabel);
setLocationRelativeTo(getParent());
}
BuyDialog::~BuyDialog()
{
delete increaseButton;
delete decreaseButton;
delete quitButton;
delete buyButton;
delete slider;
delete itemList;
delete scrollArea;
delete moneyLabel;
delete quantityLabel;
delete itemDescLabel;
delete itemEffectLabel;
}
void BuyDialog::setMoney(int amount)
{
m_money = amount;
}
void BuyDialog::reset()
{
shopInventory.clear();
m_money = 0;
slider->setValue(0.0);
m_amountItems = 0;
// Reset Previous Selected Items to prevent failing asserts
itemList->setSelected(-1);
increaseButton->setEnabled(false);
decreaseButton->setEnabled(false);
quantityLabel->setCaption("0");
quantityLabel->adjustSize();
moneyLabel->setCaption("Price: 0");
moneyLabel->adjustSize();
itemDescLabel->setCaption("");
itemEffectLabel->setCaption("");
}
void BuyDialog::addItem(short id, int price)
{
ITEM_SHOP item_shop;
std::stringstream ss;
ss << itemDb->getItemInfo(id)->getName() << " " << price << " GP";
item_shop.name = ss.str();
item_shop.price = price;
item_shop.id = id;
shopInventory.push_back(item_shop);
itemList->adjustSize();
}
void BuyDialog::action(const std::string& eventId)
{
int selectedItem = itemList->getSelected();
if (eventId == "item") {
// Reset amount of items and update labels
m_amountItems = 0;
slider->setValue(0);
quantityLabel->setCaption("0");
quantityLabel->adjustSize();
moneyLabel->setCaption("Price : 0 GP");
moneyLabel->adjustSize();
// Disable buttons for buying and decreasing
buyButton->setEnabled(false);
decreaseButton->setEnabled(false);
// If no item was selected, none can be bought, otherwise
// calculate how many the player can afford
m_maxItems = (itemList->getSelected() == -1) ? 0 :
m_money / shopInventory[selectedItem].price;
// When at least one item can be bought, enable the slider and the
// increase button
increaseButton->setEnabled(m_maxItems > 0);
slider->setEnabled(m_maxItems > 0);
}
else if (eventId == "quit") {
setVisible(false);
current_npc = 0;
}
// The following actions require a valid selection
if (selectedItem < 0 || selectedItem >= int(shopInventory.size())) {
return;
}
bool updateButtonsAndLabels = false;
if (eventId == "slider") {
m_amountItems = (int)(slider->getValue() * m_maxItems);
updateButtonsAndLabels = true;
}
else if (eventId == "+") {
if (m_amountItems < m_maxItems) {
m_amountItems++;
} else {
m_amountItems = m_maxItems;
}
slider->setValue(double(m_amountItems)/double(m_maxItems));
updateButtonsAndLabels = true;
}
else if (eventId == "-") {
if (m_amountItems > 0) {
m_amountItems--;
} else {
m_amountItems = 0;
}
slider->setValue(double(m_amountItems)/double(m_maxItems));
updateButtonsAndLabels = true;
}
// TODO Actually we'd have a bug elsewhere if this check for the number
// of items to be bought ever fails, Bertram removed the assertions, is
// there a better way to ensure this fails in an _obivous_ way in C++?
else if (eventId == "buy" && (m_amountItems > 0 &&
m_amountItems <= m_maxItems)) {
MessageOut outMsg;
outMsg.writeShort(CMSG_NPC_BUY_REQUEST);
outMsg.writeShort(8);
outMsg.writeShort(m_amountItems);
outMsg.writeShort(shopInventory[selectedItem].id);
// update money !
m_money -= m_amountItems * shopInventory[selectedItem].price;
// Update number of items that can be bought at max
m_maxItems -= m_amountItems;
if (!m_maxItems) {
slider->setEnabled(false);
}
// Reset selection
m_amountItems = 0;
slider->setValue(0);
updateButtonsAndLabels = true;
}
// If anything has changed, we have to update the buttons and labels
if (updateButtonsAndLabels) {
std::stringstream oss;
// Update buttons
increaseButton->setEnabled(m_amountItems < m_maxItems);
decreaseButton->setEnabled(m_amountItems > 0);
buyButton->setEnabled(m_amountItems > 0);
// Update labels
oss << m_amountItems;
quantityLabel->setCaption(oss.str());
quantityLabel->adjustSize();
oss.str("");
oss << "Price : " << m_amountItems * shopInventory[selectedItem].price << " GP";
moneyLabel->setCaption(oss.str());
moneyLabel->adjustSize();
}
}
void BuyDialog::mouseClick(int x, int y, int button, int count)
{
Window::mouseClick(x, y, button, count);
// shopInventory[selectedItem];
int selectedItem = itemList->getSelected();
if (selectedItem > -1)
{
itemDescLabel->setCaption("Description: " +
itemDb->getItemInfo(shopInventory[selectedItem].id)->getDescription());
itemEffectLabel->setCaption("Effect: " +
itemDb->getItemInfo(shopInventory[selectedItem].id)->getEffect());
}
}
int BuyDialog::getNumberOfElements()
{
return shopInventory.size();
}
std::string BuyDialog::getElementAt(int i)
{
return shopInventory[i].name;
}