/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "button.h"
Button::Button(const std::string& caption):
gcn::Button(caption)
{
mouseDown = false;
keyDown = false;
}
void Button::draw(gcn::Graphics* graphics) {
int x, y;
int mode;
int offset = 0;
getAbsolutePosition(x, y);
if (false /*disabled*/) {
mode = 3;
}
else if (hasMouse() && mouseDown || keyDown) {
mode = 2;
offset = 1;
}
else if (hasMouse()) {
mode = 1;
}
else {
mode = 0;
}
draw_skinned_rect(gui_bitmap, &gui_skin.button.background[mode],
x, y, getWidth(), getHeight());
int rtm = alfont_text_mode(-1);
gui_text(gui_bitmap, getCaption().c_str(),
x + 2 + offset, y + 4 + offset,
gui_skin.button.textcolor[mode], FALSE);
alfont_text_mode(rtm);
}
void Button::lostFocus() {
mouseDown = false;
keyDown = false;
}
void Button::mousePress(int x, int y, int button) {
if (button == gcn::MouseInput::LEFT && hasMouse()) {
mouseDown = true;
}
}
void Button::mouseRelease(int x, int y, int button) {
if (button == gcn::MouseInput::LEFT) {
mouseDown = false;
}
}
void Button::keyPress(const gcn::Key& key) {
if (key.getValue() == gcn::Key::ENTER ||
key.getValue() == gcn::Key::SPACE)
{
keyDown = true;
}
mouseDown = false;
}
void Button::keyRelease(const gcn::Key& key) {
if ((key.getValue() == gcn::Key::ENTER ||
key.getValue() == gcn::Key::SPACE) && keyDown)
{
keyDown = false;
generateAction();
}
}