/*
* The Mana World
* Copyright (C) 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include <cassert>
#include "graphics.h"
#include "log.h"
#include "resources/image.h"
#include "resources/imageloader.h"
Graphics::Graphics():
mScreen(0)
{
}
Graphics::~Graphics()
{
_endDraw();
}
bool Graphics::setVideoMode(int w, int h, int bpp, bool fs, bool hwaccel)
{
logger->log("Setting video mode %dx%d %s",
w, h, fs ? "fullscreen" : "windowed");
logger->log("Bits per pixel: %d", bpp);
int displayFlags = SDL_ANYFORMAT;
mFullscreen = fs;
mHWAccel = hwaccel;
if (fs)
displayFlags |= SDL_FULLSCREEN;
if (hwaccel)
displayFlags |= SDL_HWSURFACE | SDL_DOUBLEBUF;
else
displayFlags |= SDL_SWSURFACE;
mScreen = SDL_SetVideoMode(w, h, bpp, displayFlags);
if (!mScreen)
return false;
char videoDriverName[64];
if (SDL_VideoDriverName(videoDriverName, 64))
logger->log("Using video driver: %s", videoDriverName);
else
logger->log("Using video driver: unknown");
const SDL_VideoInfo *vi = SDL_GetVideoInfo();
logger->log("Possible to create hardware surfaces: %s",
((vi->hw_available) ? "yes" : "no"));
logger->log("Window manager available: %s",
((vi->wm_available) ? "yes" : "no"));
logger->log("Accelerated hardware to hardware blits: %s",
((vi->blit_hw) ? "yes" : "no"));
logger->log("Accelerated hardware to hardware colorkey blits: %s",
((vi->blit_hw_CC) ? "yes" : "no"));
logger->log("Accelerated hardware to hardware alpha blits: %s",
((vi->blit_hw_A) ? "yes" : "no"));
logger->log("Accelerated software to hardware blits: %s",
((vi->blit_sw) ? "yes" : "no"));
logger->log("Accelerated software to hardware colorkey blits: %s",
((vi->blit_sw_CC) ? "yes" : "no"));
logger->log("Accelerated software to hardware alpha blits: %s",
((vi->blit_sw_A) ? "yes" : "no"));
logger->log("Accelerated color fills: %s",
((vi->blit_fill) ? "yes" : "no"));
logger->log("Available video memory: %d", vi->video_mem);
setTarget(mScreen);
return true;
}
bool Graphics::setFullscreen(bool fs)
{
if (mFullscreen == fs)
return true;
return setVideoMode(mScreen->w, mScreen->h,
mScreen->format->BitsPerPixel, fs, mHWAccel);
}
int Graphics::getWidth() const
{
return mScreen->w;
}
int Graphics::getHeight() const
{
return mScreen->h;
}
bool Graphics::drawImage(Image *image, int x, int y)
{
if (image)
return drawImage(image, 0, 0, x, y, image->mBounds.w, image->mBounds.h);
else
return false;
}
bool Graphics::drawRescaledImage(Image *image, int srcX, int srcY,
int dstX, int dstY,
int width, int height,
int desiredWidth, int desiredHeight,
bool useColor)
{
// Check that preconditions for blitting are met.
if (!mScreen || !image) return false;
if (!image->mSDLSurface) return false;
Image *tmpImage = image->SDLgetScaledImage(desiredWidth, desiredHeight);
bool returnValue = false;
if (!tmpImage) return false;
if (!tmpImage->mSDLSurface) return false;
dstX += mClipStack.top().xOffset;
dstY += mClipStack.top().yOffset;
srcX += image->mBounds.x;
srcY += image->mBounds.y;
SDL_Rect dstRect;
SDL_Rect srcRect;
dstRect.x = dstX; dstRect.y = dstY;
srcRect.x = srcX; srcRect.y = srcY;
srcRect.w = width;
srcRect.h = height;
returnValue = !(SDL_BlitSurface(tmpImage->mSDLSurface, &srcRect, mScreen, &dstRect) < 0);
delete tmpImage;
return returnValue;
}
bool Graphics::drawImage(Image *image, int srcX, int srcY, int dstX, int dstY,
int width, int height, bool)
{
// Check that preconditions for blitting are met.
if (!mScreen || !image) return false;
if (!image->mSDLSurface) return false;
dstX += mClipStack.top().xOffset;
dstY += mClipStack.top().yOffset;
srcX += image->mBounds.x;
srcY += image->mBounds.y;
SDL_Rect dstRect;
SDL_Rect srcRect;
dstRect.x = dstX; dstRect.y = dstY;
srcRect.x = srcX; srcRect.y = srcY;
srcRect.w = width;
srcRect.h = height;
return !(SDL_BlitSurface(image->mSDLSurface, &srcRect, mScreen, &dstRect) < 0);
}
void Graphics::drawImage(gcn::Image const *image, int srcX, int srcY,
int dstX, int dstY, int width, int height)
{
ProxyImage const *srcImage =
dynamic_cast< ProxyImage const * >(image);
assert(srcImage);
drawImage(srcImage->getImage(), srcX, srcY, dstX, dstY, width, height, true);
}
void Graphics::drawImagePattern(Image *image, int x, int y, int w, int h)
{
// Check that preconditions for blitting are met.
if (!mScreen || !image) return;
if (!image->mSDLSurface) return;
const int iw = image->getWidth();
const int ih = image->getHeight();
if (iw == 0 || ih == 0) return;
for (int py = 0; py < h; py += ih) // Y position on pattern plane
{
int dh = (py + ih >= h) ? h - py : ih;
int srcY = image->mBounds.y;
int dstY = y + py + mClipStack.top().yOffset;
for (int px = 0; px < w; px += iw) // X position on pattern plane
{
int dw = (px + iw >= w) ? w - px : iw;
int srcX = image->mBounds.x;
int dstX = x + px + mClipStack.top().xOffset;
SDL_Rect dstRect;
SDL_Rect srcRect;
dstRect.x = dstX; dstRect.y = dstY;
srcRect.x = srcX; srcRect.y = srcY;
srcRect.w = dw; srcRect.h = dh;
SDL_BlitSurface(image->mSDLSurface, &srcRect, mScreen, &dstRect);
}
}
}
void Graphics::drawRescaledImagePattern(Image *image, int x, int y,
int w, int h, int scaledWidth, int scaledHeight)
{
// Check that preconditions for blitting are met.
if (!mScreen || !image) return;
if (!image->mSDLSurface) return;
if (scaledHeight == 0 || scaledWidth == 0) return;
Image *tmpImage = image->SDLgetScaledImage(scaledWidth, scaledHeight);
if (!tmpImage) return;
const int iw = tmpImage->getWidth();
const int ih = tmpImage->getHeight();
if (iw == 0 || ih == 0) return;
for (int py = 0; py < h; py += ih) // Y position on pattern plane
{
int dh = (py + ih >= h) ? h - py : ih;
int srcY = tmpImage->mBounds.y;
int dstY = y + py + mClipStack.top().yOffset;
for (int px = 0; px < w; px += iw) // X position on pattern plane
{
int dw = (px + iw >= w) ? w - px : iw;
int srcX = tmpImage->mBounds.x;
int dstX = x + px + mClipStack.top().xOffset;
SDL_Rect dstRect;
SDL_Rect srcRect;
dstRect.x = dstX; dstRect.y = dstY;
srcRect.x = srcX; srcRect.y = srcY;
srcRect.w = dw; srcRect.h = dh;
SDL_BlitSurface(tmpImage->mSDLSurface, &srcRect, mScreen, &dstRect);
}
}
delete tmpImage;
}
void Graphics::drawImageRect(int x, int y, int w, int h,
Image *topLeft, Image *topRight,
Image *bottomLeft, Image *bottomRight,
Image *top, Image *right,
Image *bottom, Image *left,
Image *center)
{
pushClipArea(gcn::Rectangle(x, y, w, h));
// Draw the center area
drawImagePattern(center,
topLeft->getWidth(), topLeft->getHeight(),
w - topLeft->getWidth() - topRight->getWidth(),
h - topLeft->getHeight() - bottomLeft->getHeight());
// Draw the sides
drawImagePattern(top,
left->getWidth(), 0,
w - left->getWidth() - right->getWidth(), top->getHeight());
drawImagePattern(bottom,
left->getWidth(), h - bottom->getHeight(),
w - left->getWidth() - right->getWidth(),
bottom->getHeight());
drawImagePattern(left,
0, top->getHeight(),
left->getWidth(),
h - top->getHeight() - bottom->getHeight());
drawImagePattern(right,
w - right->getWidth(), top->getHeight(),
right->getWidth(),
h - top->getHeight() - bottom->getHeight());
// Draw the corners
drawImage(topLeft, 0, 0);
drawImage(topRight, w - topRight->getWidth(), 0);
drawImage(bottomLeft, 0, h - bottomLeft->getHeight());
drawImage(bottomRight,
w - bottomRight->getWidth(),
h - bottomRight->getHeight());
popClipArea();
}
void Graphics::drawImageRect(int x, int y, int w, int h,
const ImageRect &imgRect)
{
drawImageRect(x, y, w, h,
imgRect.grid[0], imgRect.grid[2], imgRect.grid[6], imgRect.grid[8],
imgRect.grid[1], imgRect.grid[5], imgRect.grid[7], imgRect.grid[3],
imgRect.grid[4]);
}
void Graphics::updateScreen()
{
SDL_Flip(mScreen);
}
SDL_Surface *Graphics::getScreenshot()
{
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
int rmask = 0xff000000;
int gmask = 0x00ff0000;
int bmask = 0x0000ff00;
#else
int rmask = 0x000000ff;
int gmask = 0x0000ff00;
int bmask = 0x00ff0000;
#endif
int amask = 0x00000000;
SDL_Surface *screenshot = SDL_CreateRGBSurface(SDL_SWSURFACE, mScreen->w,
mScreen->h, 24, rmask, gmask, bmask, amask);
SDL_BlitSurface(mScreen, NULL, screenshot, NULL);
return screenshot;
}