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/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#include "spriteset.h"
Spriteset::Spriteset(Image *img, int width, int height)
{
int x, y;
for (y = 0; y + height <= img->getHeight(); y += height)
{
for (x = 0; x + width <= img->getWidth(); x += width)
{
spriteset.push_back(img->getSubImage(x, y, width, height));
}
}
}
Spriteset::~Spriteset()
{
for (unsigned int i = 0; i < spriteset.size(); i++) {
delete spriteset[i];
}
}
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