/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef _GRAPHIC_H
#define _GRAPHIC_H
#include "../game.h"
#include "../map.h"
#include "../being.h"
#include "../gui/buy.h"
#include "../gui/buysell.h"
#include "../gui/chat.h"
#include "../gui/inventory.h"
#include "../gui/shop.h"
#include "../gui/chat.h"
#include "../gui/inventory.h"
#include "../gui/npc.h"
#include "../gui/status.h"
#include "../../data/graphic/gfx_data.h"
#include "image.h"
#include <allegro.h>
extern BITMAP *buffer, *vpage[2];
extern int page_num;
extern char speech[255];
extern char npc_text[1000];
extern char skill_points[10];
extern Chat chatlog;
extern bool show_skill_dialog, show_skill_list_dialog;
extern int show_npc_dialog;
extern int map_x, map_y, camera_x, camera_y;
extern BITMAP *hairset;
extern char npc_button[10];
extern StatusWindow *statusWindow;
extern BuyDialog *buyDialog;
extern BuySellDialog *buySellDialog;
extern InventoryWindow *inventoryWindow;
// The action listener for the chat field
class ChatListener : public gcn::ActionListener {
public:
void action(const std::string& eventId);
};
// The action listener for the buy or sell dialog
class BuySellListener : public gcn::ActionListener {
public:
void action(const std::string& eventId);
};
void do_graphic(void);
void init_graphic(void);
void exit_graphic(void);
class Surface {
public:
BITMAP *buffer;
virtual void lock() = 0;
virtual void show() = 0;
virtual void update() = 0;
};
class VideoSurface : public Surface {
private:
int current_page;
BITMAP *page[2];
public:
VideoSurface(BITMAP *page1, BITMAP *page2) {
page[0] = page1;
page[1] = page2;
current_page = 0;
}
~VideoSurface() {
destroy_bitmap(page[0]);
destroy_bitmap(page[2]);
}
void lock() {
acquire_bitmap(buffer);
}
void show() {
release_bitmap(buffer);
show_video_bitmap(buffer);
}
void update() {
current_page++;
if (current_page == 2) {
current_page = 0;
}
buffer = page[current_page];
}
};
class MemorySurface : public Surface {
public:
MemorySurface(BITMAP *buffer) {
this->buffer = buffer;
}
~MemorySurface() {
destroy_bitmap(buffer);
}
void lock() {
}
void show() {
blit(buffer, screen, 0, 0, 0, 0, SCREEN_W, SCREEN_H);
}
void update() {
}
};
class GraphicEngine {
private:
Surface *surface;
Spriteset *tileset;
public:
GraphicEngine();
~GraphicEngine();
void refresh();
};
#endif