/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef _GRAPHIC_H
#define _GRAPHIC_H
#include "../game.h"
#include "../map.h"
#include "../being.h"
#include "../gui/buy.h"
#include "../gui/buysell.h"
#include "../gui/chat.h"
#include "../gui/inventory.h"
#include "../gui/shop.h"
#include "../gui/chat.h"
#include "../gui/inventory.h"
#include "../gui/npc.h"
#include "../gui/status.h"
#include "../../data/graphic/gfx_data.h"
#include "image.h"
#include <allegro.h>
#define TILE_SIZE 32
extern BITMAP *buffer;
extern int page_num;
extern char speech[255];
extern char npc_text[1000];
extern char skill_points[10];
extern Chat chatlog;
extern bool show_skill_dialog, show_skill_list_dialog;
extern int show_npc_dialog;
extern int map_x, map_y, camera_x, camera_y;
extern BITMAP *hairset;
extern char npc_button[10];
extern StatusWindow *statusWindow;
extern BuyDialog *buyDialog;
extern BuySellDialog *buySellDialog;
extern InventoryWindow *inventoryWindow;
// The action listener for the chat field
class ChatListener : public gcn::ActionListener {
public:
void action(const std::string& eventId);
};
// The action listener for the buy or sell dialog
class BuySellListener : public gcn::ActionListener {
public:
void action(const std::string& eventId);
};
class GraphicEngine {
private:
Spriteset *tileset, *emotionset, *npcset, *playerset, *monsterset, *hairset;
BITMAP *buffer;
public:
GraphicEngine();
~GraphicEngine();
void refresh();
};
#endif