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/*
 *  The Mana World
 *  Copyright 2004 The Mana World Development Team
 *
 *  This file is part of The Mana World.
 *
 *  The Mana World is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  any later version.
 *
 *  The Mana World is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with The Mana World; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 *  $Id$
 */

#ifndef _TMW_GAME_
#define _TMW_GAME_

#include <iosfwd>
#include <memory>

#include "SDL.h"

#include "configlistener.h"

#define SPEECH_TIME 80
#define SPEECH_MAX_TIME 100

class MessageHandler;

extern std::string map_path;
extern volatile int fps;
extern volatile int tick_time;

class Game : public ConfigListener
{
    public:
        Game();
        ~Game();

        void logic();

        void handleInput();

        void optionChanged(const std::string &name);

    private:
        /** Used to determine whether to draw the next frame. */
        int mDrawTime;

        /** The minimum frame time (used for frame limiting). */
        int mMinFrameTime;

        typedef const std::auto_ptr<MessageHandler> MessageHandlerPtr;
        MessageHandlerPtr mBeingHandler;
        MessageHandlerPtr mBuySellHandler;
        MessageHandlerPtr mChatHandler;
        MessageHandlerPtr mGuildHandler;
        MessageHandlerPtr mInventoryHandler;
        MessageHandlerPtr mItemHandler;
        MessageHandlerPtr mNpcHandler;
        MessageHandlerPtr mPartyHandler;
        MessageHandlerPtr mPlayerHandler;
        MessageHandlerPtr mTradeHandler;

        SDL_TimerID mLogicCounterId;
        SDL_TimerID mSecondsCounterId;
};

/**
 * Returns elapsed time. (Warning: supposes the delay is always < 100 seconds)
 */
int get_elapsed_time(int start_time);

#endif