blob: a44c8970321996877f4ce41b812f524e82a87821 (
plain) (
tree)
|
|
/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#ifndef _TMW_GAME_
#define _TMW_GAME_
#include <iosfwd>
#include <memory>
#define SPEECH_TIME 80
#define SPEECH_MAX_TIME 100
class MessageHandler;
class Network;
extern std::string map_path;
extern volatile int fps;
extern volatile int tick_time;
class Game
{
public:
Game(Network *network);
~Game();
void logic();
void handleInput();
protected:
Network *mNetwork;
typedef std::auto_ptr<MessageHandler> MessageHandlerPtr;
MessageHandlerPtr mBeingHandler;
MessageHandlerPtr mBuySellHandler;
MessageHandlerPtr mChatHandler;
MessageHandlerPtr mEquipmentHandler;
MessageHandlerPtr mInventoryHandler;
MessageHandlerPtr mItemHandler;
MessageHandlerPtr mNpcHandler;
MessageHandlerPtr mPlayerHandler;
MessageHandlerPtr mSkillHandler;
MessageHandlerPtr mTradeHandler;
};
/**
* Returns elapsed time. (Warning: very unsafe function, it supposes the delay
* is always < 10 seconds)
*/
int get_elapsed_time(int start_time);
#endif
|