/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#include "floor_item.h"
#include "graphic/spriteset.h"
#include "resources/itemmanager.h"
#include "resources/iteminfo.h"
#include <list>
extern Spriteset *itemset;
typedef std::list<FloorItem*> FloorItems;
FloorItems floorItems;
FloorItem::FloorItem(unsigned int id,
unsigned int itemId,
unsigned short x,
unsigned short y,
Map *map):
mId(id),
mItemId(itemId),
mX(x),
mY(y),
mMap(map)
{
// Retrieve item image using a global itemset and itemDb (alternative?)
mImage = itemset->spriteset[itemDb->getItemInfo(itemId)->getImage() - 1];
// Add ourselves to the map
mSpriteIterator = mMap->addSprite(this);
}
FloorItem::~FloorItem()
{
// Remove and delete the representative sprite
mMap->removeSprite(mSpriteIterator);
}
void empty_floor_items()
{
FloorItems::iterator i;
for (i = floorItems.begin(); i != floorItems.end(); i++) {
delete (*i);
}
floorItems.clear();
}
void add_floor_item(FloorItem *floorItem)
{
floorItems.push_back(floorItem);
}
void remove_floor_item(unsigned int id)
{
FloorItems::iterator i;
for (i = floorItems.begin(); i != floorItems.end(); i++)
{
if ((*i)->getId() == id)
{
delete (*i);
floorItems.erase(i);
return;
}
}
}
FloorItem* find_floor_item_by_cor(unsigned short x, unsigned short y)
{
FloorItems::iterator i;
for (i = floorItems.begin(); i != floorItems.end(); i++)
{
FloorItem *floorItem = (*i);
if (floorItem->getX() == x && floorItem->getY() == y)
{
return floorItem;
}
}
return 0;
}
FloorItem *find_floor_item_by_id(unsigned int int_id)
{
FloorItems::iterator i;
for (i = floorItems.begin(); i != floorItems.end(); i++)
{
FloorItem *floorItem = (*i);
if (floorItem->getId() == int_id)
{
return floorItem;
}
}
return NULL;
}