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/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#include "floor_item.h"
#include "map.h"
#include "graphic/spriteset.h"
#include "resources/itemmanager.h"
#include "resources/iteminfo.h"
extern Spriteset *itemset;
FloorItem::FloorItem(unsigned int id,
unsigned int itemId,
unsigned short x,
unsigned short y,
Map *map):
mId(id),
mItemId(itemId),
mX(x),
mY(y),
mMap(map)
{
// Retrieve item image using a global itemset and itemDb (alternative?)
mImage = itemset->spriteset[itemDb->getItemInfo(itemId)->getImage() - 1];
// Add ourselves to the map
mSpriteIterator = mMap->addSprite(this);
}
FloorItem::~FloorItem()
{
// Remove and delete the representative sprite
mMap->removeSprite(mSpriteIterator);
}
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