/*
* The Mana Client
* Copyright (C) 2010 The Mana Developers
*
* This file is part of The Mana Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef EVENT_H
#define EVENT_H
#include <map>
#include <set>
#include <string>
class ActorSprite;
class Item;
// Possible exception that can be thrown
enum BadEvent {
BAD_KEY,
BAD_VALUE,
KEY_ALREADY_EXISTS
};
class EventListener;
typedef std::set<EventListener *> ListenerSet;
class VariableData;
typedef std::map<std::string, VariableData *> VariableMap;
class Event
{
public:
enum Channel
{
ActorSpriteChannel,
AttributesChannel,
BuySellChannel,
ChatChannel,
ClientChannel,
ConfigChannel,
GameChannel,
ItemChannel,
NoticesChannel,
NpcChannel,
StatusChannel,
StorageChannel
};
enum Type
{
Announcement,
Being,
Close,
CloseAll,
CloseSent,
ConfigOptionChanged,
Constructed,
LoadingDatabases,
Destroyed,
Destructed,
Destructing,
DoCloseInventory,
DoDrop,
DoEquip,
DoMove,
DoSplit,
DoUnequip,
DoUse,
End,
EnginesInitialized,
EnginesInitializing,
GuiWindowsLoaded,
GuiWindowsLoading,
GuiWindowsUnloaded,
GuiWindowsUnloading,
IntegerInput,
IntegerInputSent,
MapLoaded,
Menu,
MenuSent,
Message,
Next,
NextSent,
NpcCount,
Player,
Post,
PostCount,
SendLetterSent,
ServerNotice,
StateChange,
StorageCount,
StringInput,
StringInputSent,
Stun,
TalkSent,
Trading,
UpdateAttribute,
UpdateStat,
UpdateStatusEffect,
Whisper,
WhisperError
};
/**
* Makes an event with the given name.
*/
Event(Type type)
{ mType = type; }
~Event();
/**
* Returns the name of the event.
*/
Type getType() const
{ return mType; }
// Integers
/**
* Sets the given variable to the given integer, if it isn't already set.
*/
void setInt(const std::string &key, int value) throw (BadEvent);
/**
* Returns the given variable if it is set and an integer.
*/
int getInt(const std::string &key) const throw (BadEvent);
/**
* Returns the given variable if it is set and an integer, returning the
* given default otherwise.
*/
inline int getInt(const std::string &key, int defaultValue) const
{ try { return getInt(key); } catch (BadEvent) { return defaultValue; }}
/**
* Returns true if the given variable exists and is an integer.
*/
bool hasInt(const std::string &key) const;
// Strings
/**
* Sets the given variable to the given string, if it isn't already set.
*/
void setString(const std::string &key, const std::string &value) throw (BadEvent);
/**
* Returns the given variable if it is set and a string.
*/
const std::string &getString(const std::string &key) const throw (BadEvent);
/**
* Returns the given variable if it is set and a string, returning the
* given default otherwise.
*/
inline std::string getString(const std::string &key,
const std::string &defaultValue) const
{ try { return getString(key); } catch (BadEvent) { return defaultValue; }}
/**
* Returns true if the given variable exists and is a string.
*/
bool hasString(const std::string &key) const;
// Floats
/**
* Sets the given variable to the given floating-point, if it isn't already
* set.
*/
void setFloat(const std::string &key, double value) throw (BadEvent);
/**
* Returns the given variable if it is set and a floating-point.
*/
double getFloat(const std::string &key) const throw (BadEvent);
/**
* Returns the given variable if it is set and a floating-point, returning
* the given default otherwise.
*/
inline double getFloat(const std::string &key, float defaultValue) const
{ try { return getFloat(key); } catch (BadEvent) { return defaultValue; }}
/**
* Returns true if the given variable exists and is a floating-point.
*/
bool hasFloat(const std::string &key) const;
// Booleans
/**
* Sets the given variable to the given boolean, if it isn't already set.
*/
void setBool(const std::string &key, bool value) throw (BadEvent);
/**
* Returns the given variable if it is set and a boolean.
*/
bool getBool(const std::string &key) const throw (BadEvent);
/**
* Returns the given variable if it is set and a boolean, returning the
* given default otherwise.
*/
inline bool getBool(const std::string &key, bool defaultValue) const
{ try { return getBool(key); } catch (BadEvent) { return defaultValue; }}
/**
* Returns true if the given variable exists and is a boolean.
*/
bool hasBool(const std::string &key) const;
// Items
/**
* Sets the given variable to the given Item, if it isn't already set.
*/
void setItem(const std::string &key, Item *value) throw (BadEvent);
/**
* Returns the given variable if it is set and an Item.
*/
Item *getItem(const std::string &key) const throw (BadEvent);
/**
* Returns the given variable if it is set and an Item, returning the
* given default otherwise.
*/
inline Item *getItem(const std::string &key, Item *defaultValue) const
{ try { return getItem(key); } catch (BadEvent) { return defaultValue; }}
/**
* Returns true if the given variable exists and is an Item.
*/
bool hasItem(const std::string &key) const;
// ActorSprites
/**
* Sets the given variable to the given actor, if it isn't already set.
*/
void setActor(const std::string &key, ActorSprite *value) throw (BadEvent);
/**
* Returns the given variable if it is set and an actor.
*/
ActorSprite *getActor(const std::string &key) const throw (BadEvent);
/**
* Returns the given variable if it is set and an actor, returning the
* given default otherwise.
*/
inline ActorSprite *getActor(const std::string &key,
ActorSprite *defaultValue) const
{ try { return getActor(key); } catch (BadEvent) { return defaultValue; }}
/**
* Returns true if the given variable exists and is an actor.
*/
bool hasActor(const std::string &key) const;
// Triggers
/**
* Sends this event to all classes listening to the given channel.
*/
inline void trigger(Channel channel) const
{ trigger(channel, *this); }
/**
* Sends the given event to all classes listening to the given channel.
*/
static void trigger(Channel channel, const Event &event);
/**
* Sends an empty event with the given name to all classes listening to the
* given channel.
*/
static inline void trigger(Channel channel, Type type)
{ trigger(channel, Event(type)); }
protected:
friend class EventListener;
/**
* Binds the given listener to the given channel. The listener will receive
* all events triggered on the channel.
*/
static void bind(EventListener *listener, Channel channel);
/**
* Unbinds the given listener from the given channel. The listener will no
* longer receive any events from the channel.
*/
static void unbind(EventListener *listener, Channel channel);
/**
* Unbinds the given listener from all channels.
*/
static void remove(EventListener *listener);
private:
typedef std::map<Channel, ListenerSet > ListenMap;
static ListenMap mBindings;
Type mType;
VariableMap mData;
};
#define SERVER_NOTICE(message) { \
Event event(Event::ServerNotice); \
event.setString("message", message); \
event.trigger(Event::NoticesChannel, event); }
#endif // EVENT_H