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/*
* The Mana World
* Copyright (C) 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "equipment.h"
#include "item.h"
#include <algorithm>
Equipment::Equipment()
{
std::fill_n(mEquipment, EQUIPMENT_SIZE, (Item*) 0);
}
Equipment::~Equipment()
{
clear();
}
void Equipment::clear()
{
for (int i = 0; i < EQUIPMENT_SIZE; ++i)
delete mEquipment[i];
std::fill_n(mEquipment, EQUIPMENT_SIZE, (Item*) 0);
}
void Equipment::setEquipment(int index, int id, int quantity)
{
if (mEquipment[index] && mEquipment[index]->getId() == id)
return;
delete mEquipment[index];
mEquipment[index] = (id > 0) ? new Item(id, quantity) : 0;
if (mEquipment[index])
{
mEquipment[index]->setInvIndex(index);
mEquipment[index]->setEquipped(true);
mEquipment[index]->setInEquipment(true);
}
}
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