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/*
 *  The Mana World
 *  Copyright (C) 2004  The Mana World Development Team
 *
 *  This file is part of The Mana World.
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

#include "equipment.h"
#include "item.h"

#include <algorithm>

Equipment::Equipment()
{
    std::fill_n(mEquipment, EQUIPMENT_SIZE, (Item*) 0);
}

Equipment::~Equipment()
{
    clear();
}

void Equipment::clear()
{
    for (int i = 0; i < EQUIPMENT_SIZE; ++i)
        delete mEquipment[i];

    std::fill_n(mEquipment, EQUIPMENT_SIZE, (Item*) 0);
}

void Equipment::setEquipment(int index, int id, int quantity)
{
    if (mEquipment[index] && mEquipment[index]->getId() == id)
        return;

    delete mEquipment[index];
    mEquipment[index] = (id > 0) ? new Item(id, quantity) : 0;

    if (mEquipment[index])
    {
        mEquipment[index]->setInvIndex(index);
        mEquipment[index]->setEquipped(true);
        mEquipment[index]->setInEquipment(true);
    }
}