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/*
* Aethyra
* Copyright 2009 Aethyra Development Team
*
* This file is part of Aethyra.
*
* Aethyra is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* Aethyra is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Aethyra; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef EMOTESHORTCUT_H__
#define EMOTESHORTCUT_H__
#define SHORTCUT_EMOTES 12
/**
* The class which keeps track of the emote shortcuts.
*/
class EmoteShortcut
{
public:
/**
* Constructor.
*/
EmoteShortcut();
/**
* Destructor.
*/
~EmoteShortcut();
/**
* Load the configuration information.
*/
void load();
/**
* Returns the shortcut Emote ID specified by the index.
*
* @param index Index of the shortcut Emote.
*/
int getEmote(int index) const
{ return mEmotes[index]; }
/**
* Returns the amount of shortcut Emotes.
*/
int getEmoteCount() const
{ return SHORTCUT_EMOTES; }
/**
* Returns the emote ID that is currently selected.
*/
int getEmoteSelected() const
{ return mEmoteSelected; }
/**
* Adds the selected emote ID to the emotes specified by the index.
*
* @param index Index of the emotes.
*/
void setEmote(int index)
{ mEmotes[index] = mEmoteSelected; }
/**
* Adds a emoticon to the emotes store specified by the index.
*
* @param index Index of the emote.
* @param emoteId ID of the emote.
*/
void setEmotes(int index, int emoteId)
{ mEmotes[index] = emoteId; }
/**
* Set the Emote that is selected.
*
* @param emoteId The ID of the emote that is to be assigned.
*/
void setEmoteSelected(int emoteId)
{ mEmoteSelected = emoteId; }
/**
* A flag to check if the Emote is selected.
*/
bool isEmoteSelected()
{ return mEmoteSelected; }
/**
* Remove a Emote from the shortcut.
*/
void removeEmote(int index)
{ mEmotes[index] = 0; }
/**
* Try to use the Emote specified by the index.
*
* @param index Index of the emote shortcut.
*/
void useEmote(int index);
private:
/**
* Save the configuration information.
*/
void save();
int mEmotes[SHORTCUT_EMOTES]; /**< The emote stored. */
int mEmoteSelected; /**< The emote held by cursor. */
};
extern EmoteShortcut *emoteShortcut;
#endif
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