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/*
 *  The Mana World
 *  Copyright 2004 The Mana World Development Team
 *
 *  This file is part of The Mana World.
 *
 *  The Mana World is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  any later version.
 *
 *  The Mana World is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with The Mana World; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 */

#include "effectmanager.h"

#include "particle.h"
#include "log.h"
#include "sound.h"

#include "utils/xml.h"


EffectManager::EffectManager()
{
    XML::Document doc("effects.xml");
    xmlNodePtr root = doc.rootNode();

    if (!root || !xmlStrEqual(root->name, BAD_CAST "being-effects"))
    {
        logger->log("Error loading being effects file: effects.xml");
        return;
    }
    else
    {
        logger->log("Effects are now loading");
    } 

    for_each_xml_child_node(node, root)
    {
        int id;

        if (xmlStrEqual(node->name, BAD_CAST "effect"))
        {
            EffectDescription ed;
            ed.id = XML::getProperty(node, "id", -1);
            ed.GFX = XML::getProperty(node, "particle", "");
            ed.SFX = XML::getProperty(node, "audio", "");
            mEffects.push_back(ed);
        }
    }
}

EffectManager::~EffectManager()
{

}

bool EffectManager::trigger(int id, int x, int y)
{
    bool rValue = false;
    for (std::list<EffectDescription>::iterator i = mEffects.begin(); i != mEffects.end(); ++i)
    {
        if ((*i).id == id)
        {
            printf("Found effect, playing it");
            rValue = true;
            if((*i).GFX != "")
                particleEngine->addEffect((*i).GFX, x, y);
            if((*i).SFX != "")
                sound.playSfx((*i).SFX);
            break;            
        }
    }
    return rValue;
}